Difference between revisions of "Arch:Healing (Spell)"
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Revision as of 07:39, 1 September 2010
Eradication | Verdant | Ascendant | Phantasm | Nether | Plain
Spell Attributes | Lists of Simple, Average, Complex & Ancient Spells
This is the basic spell of priestly healing magics. With this spell, lost hit points of your troops are healed. The spell is cheap but effective in battle and may prove to be indispensable in the case of an emergency. Area of effect: all your units.
Spell Statistics | |
Name | Healing (Spell) |
Magic Speciality | Ascendant |
Rank | Simple |
Attributes | Instant/Battle |
Cast Turn | - |
Cast M.P. | 500 |
Research Cost | 600 |
Upkeep Cost | none |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
Heals a fixed number of hit points to all units in your army. Similar to the Verdant spell, Nature's Cure.
- ONCOLOR: 2 + 0.005*SL per unit
- ~4.4hp per unit in the stack (1000 units = 4400hp healed)
- OFFCOLOR: 0.005*SL per unit
- ~2.4hp per unit in the stack (1000 units = 2400hp healed)
- OPPOSITE: 0.003*SL per unit
- ~1.4hp per unit in the stack (1000 units = 1400hp healed)
- Example: If you have 1,000,000 Skeletons in a stack, it would heal approximately 4,400,000 HP worth of Skeletons(or the equivalent of around 62,800 Skeletons). If 60,000 Skeletons were killed in the battle, it is possible that the on color Healing Spell could potentially resurrect all of the 60,000 Skeletons.