Difference between revisions of "Flying"
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− | ( | + | This [[Unit Abilities|Unit Ability]] is of importance for the order in which stacks appear in a battle, which in turn determines how stacks are [[Stack Pairing|paired]] to their opponents. Also [[Flying]] units cannot be countered, except by units of [[Ranged]] attack type and by other units with [[Flying]]. |
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+ | * Spell [[Flight]] makes one random stack fly (the spell can hit an already flying stack) | ||
+ | * Item [[Carpet of Flying]] makes your whole army fly. | ||
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+ | * Spell [[Gravity Pull]] makes all non ultimate flyers crash on the ground | ||
+ | * Spell [[Call Hurricane]] makes most flyers crash to the ground, including [[Phoenixes]]. But [[Red Dragons]] usually resist this [[Call Hurricane]]. | ||
+ | ** Item [[Carpet of Flying]] works AFTER the spell casting (if it goes through [[barriers]]). | ||
'''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]] | '''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]] |
Revision as of 18:41, 9 March 2006
This Unit Ability is of importance for the order in which stacks appear in a battle, which in turn determines how stacks are paired to their opponents. Also Flying units cannot be countered, except by units of Ranged attack type and by other units with Flying.
- Spell Flight makes one random stack fly (the spell can hit an already flying stack)
- Item Carpet of Flying makes your whole army fly.
- Spell Gravity Pull makes all non ultimate flyers crash on the ground
- Spell Call Hurricane makes most flyers crash to the ground, including Phoenixes. But Red Dragons usually resist this Call Hurricane.
- Item Carpet of Flying works AFTER the spell casting (if it goes through barriers).