Difference between revisions of "Beta:Platinum Hand of Healing"
m (Changed protection level for "Beta:Platinum Hand of Healing" ([edit=autoconfirmed] (indefinite) [move=sysop] (indefinite))) |
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| − | {{ | + | {{Spellstats |
| − | [[Category:Spells | + | | description = |
| − | [[Category:Ascendant Spells | + | This is a higher level spell of the basic Healing spell - its potency and effectiveness are greater. By touching the units with the Hand of Platinum, all units are able to heal very rapidly after battle. |
| − | [[Category:Average Spells | + | | image = |
| + | | unit = | ||
| + | }} | ||
| + | |||
| + | |||
| + | ==Effects== | ||
| + | Resurrects 20% of ALL slain units on color<br> | ||
| + | Resurrects 5% of ALL slain units off-color<br> | ||
| + | Resurrects 2% of ALL slain units opposite-color | ||
| + | |||
| + | *This effect is fixed regardless of spell level | ||
| + | *At least one unit for each stack must survive the battle in order to be healed. | ||
| + | |||
| + | <noinclude> | ||
| + | [[Category:Spells]] | ||
| + | [[Category:Ascendant Spells]] | ||
| + | [[Category:Battle Spells]] | ||
| + | [[Category:Average Spells]] | ||
| + | </noinclude> | ||
Revision as of 20:46, 16 August 2012
Eradication |
Verdant |
Ascendant |
Phantasm |
Nether |
Plain
Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells
This is a higher level spell of the basic Healing spell - its potency and effectiveness are greater. By touching the units with the Hand of Platinum, all units are able to heal very rapidly after battle.
| Spell Statistics | |
| Name | Platinum Hand of Healing |
| Magic Speciality | Ascendant |
| Rank | Average |
| Attributes | Instant/Battle |
| Cast Turn | - |
| Cast M.P. | 8,000 |
| Research Cost | 3,000 |
| Upkeep Cost | none |
| Servers |
| Blitz |
| Guildwar |
| Lightning |
| Arch |
| Solo |
| Beta |
| Related Unit |
Effects
Resurrects 20% of ALL slain units on color
Resurrects 5% of ALL slain units off-color
Resurrects 2% of ALL slain units opposite-color
- This effect is fixed regardless of spell level
- At least one unit for each stack must survive the battle in order to be healed.