Difference between revisions of "Beta:Blaze"
m (Changed protection level for "Beta:Blaze" ([edit=autoconfirmed] (indefinite) [move=sysop] (indefinite))) |
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+ | This basic eradication spell shoots blazes of fire towards your enemy. The blaze automatically seeks out the enemy and never misses, though it does not do much damage to more powerful units. At night you can see bright light glowing, as the blazes of fire cut through the sky. | ||
+ | | image = | ||
+ | | unit = | ||
+ | }} | ||
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+ | ==Effects== | ||
+ | Deals direct FIRE damage to ONE random enemy stack, provided they fail to resist the spell, according to the following formula: | ||
+ | *250 * Current SL, rounded down (on color) | ||
+ | *180 * Current SL, rounded down (off color) | ||
+ | *100 * Current SL, rounded down (opposite color) | ||
+ | **Damage is affected by Unit Resistance and special abilities such as Scales and Weakness | ||
+ | |||
[[Category:Spells (Beta)|{{PAGENAME}}]] | [[Category:Spells (Beta)|{{PAGENAME}}]] | ||
[[Category:Eradication Spells (Beta)|{{PAGENAME}}]] | [[Category:Eradication Spells (Beta)|{{PAGENAME}}]] | ||
[[Category:Simple Spells (Beta)|{{PAGENAME}}]] | [[Category:Simple Spells (Beta)|{{PAGENAME}}]] |
Revision as of 16:25, 18 August 2012
Eradication | Verdant | Ascendant | Phantasm | Nether | Plain
Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells
This basic eradication spell shoots blazes of fire towards your enemy. The blaze automatically seeks out the enemy and never misses, though it does not do much damage to more powerful units. At night you can see bright light glowing, as the blazes of fire cut through the sky.
Spell Statistics | |
Name | Blaze |
Magic Speciality | Eradication |
Rank | Simple |
Attributes | Instant/Battle |
Cast Turn | - |
Cast M.P. | 1,000 |
Research Cost | 500 |
Upkeep Cost | none |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
Deals direct FIRE damage to ONE random enemy stack, provided they fail to resist the spell, according to the following formula:
- 250 * Current SL, rounded down (on color)
- 180 * Current SL, rounded down (off color)
- 100 * Current SL, rounded down (opposite color)
- Damage is affected by Unit Resistance and special abilities such as Scales and Weakness