Difference between revisions of "Assassin (Hero)"
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==Abilities== | ==Abilities== | ||
− | Pillage: [[Stealth]] (Lv.9) | + | Pillage: [[Stealth]] (Lv.9) |
*Increases the chance of winning pillage attacks by 3% + 2%/lvl | *Increases the chance of winning pillage attacks by 3% + 2%/lvl | ||
− | Battle: [[Slay]] (Lv.14) | + | Battle: [[Slay]] (Lv.14) |
*Lowers the stack kill percentage required to kill a hero by 20% + 5%/lvl | *Lowers the stack kill percentage required to kill a hero by 20% + 5%/lvl | ||
*The stack normally would have to get wiped for the hero commanding it to die | *The stack normally would have to get wiped for the hero commanding it to die | ||
*Only applies to the stack attacked by the assassin's stack | *Only applies to the stack attacked by the assassin's stack | ||
− | Active (2 turns): [[Assassinate]] (Lv.16) | + | Active (2 turns): [[Assassinate]] (Lv.16) |
*The assassin is sent to kill an enemy hero | *The assassin is sent to kill an enemy hero | ||
*The hero is randomly chosen including non-battle ones | *The hero is randomly chosen including non-battle ones |
Revision as of 01:27, 31 March 2013
Beta Testing
Hero Statistics | |
Profession | Assassin (Hero) |
Magic Speciality | Eradication |
Race | Reptile |
Attributes | Mercenary |
Gender | Female |
Attack Power | 8000 + 4000*level |
Attack Type | Melee Poison |
Counter Attack | 2500 + 1250*level |
Hit Points | 800 + 800*level |
Upkeep Cost | -10000 + 5000*level gold |
Abilities | Stealth (9) Slay (14) Assassinate (16) |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Abilities
Pillage: Stealth (Lv.9)
- Increases the chance of winning pillage attacks by 3% + 2%/lvl
Battle: Slay (Lv.14)
- Lowers the stack kill percentage required to kill a hero by 20% + 5%/lvl
- The stack normally would have to get wiped for the hero commanding it to die
- Only applies to the stack attacked by the assassin's stack
Active (2 turns): Assassinate (Lv.16)
- The assassin is sent to kill an enemy hero
- The hero is randomly chosen including non-battle ones
- The assassin is unavailable for the duration of the mission
- The assassin may or may not reveal its owner
- The assassin might die
- Grants 10% + 3%/lvl chance to kill an enemy hero
- Target's fortress percentage gives a bonus of -25% to 25%
- Owner NP / Target NP gives a multiplier between 0.25 and 2
- If target has no units, you always succeed
Preferred Units
- Increases the efficiency of plain human mercenaries(Assassin/Bounty Hunter/Mercenary/Renegade Wizard/Starving Peasant) only
- Will always prioritize commanding plain human mercenary[1] stacks