Difference between revisions of "Assassin (Hero)"

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(Notes Regarding Assassinate)
(Notes Regarding Assassinate)
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==Notes Regarding Assassinate==
 
==Notes Regarding Assassinate==
*How to clculate the Fortress Multiplier:
+
*How to calculate the Fortress Multiplier:
 
*[01:33] <Hypello> chance '''-=''' (%forts * 0.2) - 0.25 (if %forts >= 1)
 
*[01:33] <Hypello> chance '''-=''' (%forts * 0.2) - 0.25 (if %forts >= 1)
 
*[01:34] <Hypello> chance '''+=''' 25 - (%forts * 0.25) (if %forts < 1)
 
*[01:34] <Hypello> chance '''+=''' 25 - (%forts * 0.25) (if %forts < 1)

Revision as of 05:56, 2 May 2013

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
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Icon ERADICATION.gif Eradication Heroes | Icon VERDANT.gif Verdant Heroes | Icon ASCENDANT.gif Ascendant Heroes | Icon PHANTASM.gif Phantasm Heroes | Icon NETHER.gif Nether Heroes | Icon PLAIN.gif Plain Heroes
Non-battle Heroes | Battle Heroes | Valor Heroes | Hero Abilities | Hero Spells


Beta Testing

Hero Statistics
Profession Assassin (Hero)
Magic Speciality Eradication
Race Reptile
Attributes Mercenary
Gender Female
Attack Power 8000 + 4000*level
Attack Type Melee Poison
Counter Attack 2500 + 1250*level
Hit Points 800 + 800*level
Upkeep Cost -10000 + 5000*level gold
Abilities Stealth (9) Slay (14) Assassinate (16)
Re PLAIN.jpg
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta


Abilities

Pillage: Stealth (Lv.9)

  • Increases the chance of winning pillage attacks by 3% + 2%/lvl

Battle: Slay (Lv.14)

  • Lowers the stack kill percentage required to kill a hero by 20% + 5%/lvl
  • The stack normally would have to get wiped for the hero commanding it to die
  • Only applies to the stack attacked by the assassin's stack

Active (2 turns): Assassinate (Lv.16)

  • The assassin is sent to kill an enemy hero
  • The hero is randomly chosen including non-battle ones
  • The assassin is unavailable for the duration of the mission
  • The assassin may or may not reveal its owner
  • The assassin might die
  • Grants 10% + 3%/lvl chance to kill an enemy hero
  • Target's fortress percentage gives a bonus of -25% to 25%
  • Each % of forts corresponds to 20% chance
  • Owner NP / Target NP gives a multiplier between 0.25 and 2
  • If target has no units, you always succeed

Preferred Units

Notes Regarding Assassinate

  • How to calculate the Fortress Multiplier:
  • [01:33] <Hypello> chance -= (%forts * 0.2) - 0.25 (if %forts >= 1)
  • [01:34] <Hypello> chance += 25 - (%forts * 0.25) (if %forts < 1)
  • [01:43] <Hypello> there's also a cap at 99% and 1% for chance