Difference between revisions of "Druid"

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[[Category:Recruits]]
 
[[Category:Recruits]]
 
[[Category:Ranged Units]]
 
[[Category:Ranged Units]]
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[[Category:Magic Units]]
 
[[Category:Elves]]
 
[[Category:Elves]]

Revision as of 13:14, 3 November 2006

Verdant Units | Spells | Guides

Description

Druids are the priests of nature and they view the earth as the mother and source of all life. They are the guardians of the forest, nature, and wilderness. They employ Druidic magic, which originates from nature itself.


Magic Speciality:VerdantSpell Resistance:
  • Ascendant: 0%
  • Verdant: 0%
  • Eradication: 50%
  • Nether: 50%
  • Phantasm 25%
Race:Elf
Attribute:Special
Power Rank:40
Attack Power:220
Attack Type:Magic Ranged 
Attack Resistance:
-
  • Missile: 50%
  • Fire: 25%
  • Poison: 90%
  • Breath: 0%
  • Magic: 50%
  • Melee: 50%
  • Ranged: 50%
  • Lightning: 25%
  • Cold: 25%
  • Paralyse: 0%
  • Psychic: 0%
  • Holy: 25%
Attack Initiative:3
Counter Attack:30
Extra Attack Power:-
Extra Attack Type:-
Extra Attack Initiative:-
Hitpoints:180
Recruit Costs:150.00 Gold , 0.50 M.P., 2.00 Pop
Upkeep Costs:1.00 Gold , 0.10 M.P.
Unit Abilities:Recruit Speed -15%
Related spell:-
Related item:-

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