Difference between revisions of "Beginner's Guide to TR"
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==About The Reincarnation== | ==About The Reincarnation== | ||
+ | The Reincarnation is a MMORPG that is entirely browser based. The game requires no special downloads or other accessories to play, and is free for all who wish to play it. In The Reincarnation your role is that of a great archmage in command of a massive kingdom, and equally massive armies. The goal of the game is to become one of the most powerful mages on the server by finishing the reset in the "Top 10" players on the server to achieve a spot in the "Hall of Fame", but there are many other facets to the game that may bring you greater enjoyment depending on the games you like to play. | ||
+ | <br> <br> | ||
+ | You can war, play the market, achieve high ranks, or even in some situations - destroy the world itself (which will also grant you a coveted spot in the "hall of fame" as a destroyer of Terra). Every cycle of the world lasts approximately 3 months without player intervention, these cycles are referred to as "resets", and allow you to start anew each reset, with the slate cleared. | ||
+ | <br> <br> | ||
+ | There are 4 'servers' currently for The Reincarnation: | ||
+ | *'''Apprentice''': [http://app.the-reincarnation.com Apprentice], despite its name, is no easier than any other server. The name comes from the fact that the mage you take control of is that in the role of an apprentice level archmage, unable to learn ultimate spells. This server is also home to the guild "[[Apprentice Academy]]" which welcomes new mages to teach them the fundamentals of the game. Apprentice generates 1 turn every 15 minutes, a mage can store up to 150 turns on this server. | ||
+ | *'''Server Guild''': [http://guild.the-reincarnation.com Server Guild] is the slower of the two "Ultimate" servers, where you play a mage that is able to learn their ultimate magicks. This server has several guilds that welcome new players, these guilds usually advertise this on the UBB prior to the start of the reset though. Server Guild generates 1 turn every 10 minutes, a mage can store up to 180 turns on this server. | ||
+ | *'''Blitz Guild''': [http://blitz.the-reincarnation.com Blitz Guild] is the fastest of the servers, and like server guild, you can learn your ultimate spells here. This server has a very erratic guild base, with many guilds lasting only a few resets, there are a number of guilds that are constants just not as many as on server guild. Blitz Guild generates 1 turn every 5 minutes, a mage can store up to 200 turns on this server. | ||
+ | *'''Beta''': [http://beta.the-reincarnation.com Beta] is a server designed for testing new features and changes, but requires you to log into your forum account to play. This server is often used as practice grounds as well for players, so therefore the politics are a lot looser, and people tend to break the 'norms' more (however they still aren't very forgiving about it happening against them). This server runs at the same speed as Blitz Guild with 1 turn every 5 minutes, and a limit of 200 turns stored. | ||
+ | <br> <br> | ||
---- | ---- | ||
==Magic Specialties== | ==Magic Specialties== | ||
+ | A mage's "Specialty" determines the spells he/she can research, the units they can recruit, and the potency of a variety of spells. There are 5 specialties, as described below. | ||
===Ascendant=== | ===Ascendant=== | ||
+ | Ascendant is the color of the heavens, with powerful units representing those that serve the forces of good, such as Angels, Unicorns, and Astral Spirits. Ascendant is commonly played in a very defensive manner, but has the ability to deal out some damage in its own right (albeit not as much as the other colors). This color is very good for new players because it relies primarily on Mana and Geld to sustain itself, and has a fairly balanced array of units and spells. Ascendant is represented by the white symbol: {{White}}. Ascendant is adjascent to Phantasm and Verdant allowing it decent access to their units and spells, while it is opposing to Nether and Eradication making their units less available. | ||
===Verdant=== | ===Verdant=== | ||
+ | Verdant is the color of nature, showing both its resiliance and its power. Verdant uses primarily nature based units such as treefolk, elves, and animals. Verdant is played in a variety of styles, and can be extremely damaging or extremely defensive. Like Ascendant, this speciality is very good for new players because it relies heavily on mana, and a moderately on geld. Verdant is represented by the green symbol: {{Green}}. Verdant is adjascent to Ascendant and Eradication allowing it decent access to their units and spells, while it is opposing to Nether and Phantasm making their units and spells less available. | ||
===Eradication=== | ===Eradication=== | ||
+ | Eradication is the color of destruction, based around many extremely dangerous units and spells. Eradication uses powerful dragons, elementals, and reptiles as its army. Eradication is played in a usually aggressive style, relying on their offensive power to overcome all obstacles, which is much riskier but more rewarding. This specialty can be ok for new players, but relies on population eating units to an extent - which is difficult for many new players to manage. Eradication is represented by the red symbol: {{Red}}. Red is adjascent to Nether and Verdant allowing it decent access to their units and spells, while it is opposing to Ascendant and Phantasm making their spells less available. | ||
===Nether=== | ===Nether=== | ||
+ | Nether is the color of the damned, with powerful units coming from both the grave and hell itself, such as demons and undead. Nether is commonly associated with "Power at a cost", and many of its common playstyles reflect this. Nether commonly sets itself up to be strong against a certain set of colors, which in turn exposes it more to other colors. Nether also has a painfully strong spell, that comes with an equally painful cost, Contract of the Soul. Nether is one of the worst for new players, because it relies heavily on population and mana, with population being fairly difficult to manage compared to other resources. Nether is represented by the black symbol: {{Black}}. Black is adjascent to Eradication and Phantasm allowing it decent access to their units and spells, while it is opposing to Ascendant and Verdant making their spells less available. | ||
===Phantasm=== | ===Phantasm=== | ||
+ | Phantasm is the color of illusion, with powerful magical and psychic units at its disposal, as well as powerful elementals. Phantasm is a tricky color to play because of its great variety of choices, and ability to research more spells than any other color. Phantasm can be played defensively or offensively, and is very capable in both fields. Phantasm is not usually recommended to new players because of this trickiness, phantasm however tends to rely on a fairly nice mix of resources depending on play style, and can be heavy mana, heavy geld, and/or heavy population upkeep...able to shift its weighting strategically. Phantasm is represented by the blue symbol: {{Blue}}. Blue is adjascent to Nether and Ascendant, and opposing to Verdant and Eradication, and despite having better and reliable access to Nether and Ascendant spells and units, it can still utilize some of the more powerful units of Eradication and Verdant. | ||
+ | <br> <br> | ||
---- | ---- | ||
==Starting a Mage== | ==Starting a Mage== |
Revision as of 00:55, 6 December 2006
Placeholder (This will be a guide for the 'first time ever playing' player, geared more towards orienting the player to the raw basics, and also direct them to some fairly common practices among veteran mages - that many take for granted and don't think to comment on)
Contents
- 1 About The Reincarnation
- 2 Magic Specialties
- 3 Starting a Mage
- 4 Staying Alive
- 5 Growing Stronger
- 6 Tricks of the Trade
- 7 Commonly misreported bugs
- 8 Detailed Kingdom Navigation
- 9 Common Terminology
About The Reincarnation
The Reincarnation is a MMORPG that is entirely browser based. The game requires no special downloads or other accessories to play, and is free for all who wish to play it. In The Reincarnation your role is that of a great archmage in command of a massive kingdom, and equally massive armies. The goal of the game is to become one of the most powerful mages on the server by finishing the reset in the "Top 10" players on the server to achieve a spot in the "Hall of Fame", but there are many other facets to the game that may bring you greater enjoyment depending on the games you like to play.
You can war, play the market, achieve high ranks, or even in some situations - destroy the world itself (which will also grant you a coveted spot in the "hall of fame" as a destroyer of Terra). Every cycle of the world lasts approximately 3 months without player intervention, these cycles are referred to as "resets", and allow you to start anew each reset, with the slate cleared.
There are 4 'servers' currently for The Reincarnation:
- Apprentice: Apprentice, despite its name, is no easier than any other server. The name comes from the fact that the mage you take control of is that in the role of an apprentice level archmage, unable to learn ultimate spells. This server is also home to the guild "Apprentice Academy" which welcomes new mages to teach them the fundamentals of the game. Apprentice generates 1 turn every 15 minutes, a mage can store up to 150 turns on this server.
- Server Guild: Server Guild is the slower of the two "Ultimate" servers, where you play a mage that is able to learn their ultimate magicks. This server has several guilds that welcome new players, these guilds usually advertise this on the UBB prior to the start of the reset though. Server Guild generates 1 turn every 10 minutes, a mage can store up to 180 turns on this server.
- Blitz Guild: Blitz Guild is the fastest of the servers, and like server guild, you can learn your ultimate spells here. This server has a very erratic guild base, with many guilds lasting only a few resets, there are a number of guilds that are constants just not as many as on server guild. Blitz Guild generates 1 turn every 5 minutes, a mage can store up to 200 turns on this server.
- Beta: Beta is a server designed for testing new features and changes, but requires you to log into your forum account to play. This server is often used as practice grounds as well for players, so therefore the politics are a lot looser, and people tend to break the 'norms' more (however they still aren't very forgiving about it happening against them). This server runs at the same speed as Blitz Guild with 1 turn every 5 minutes, and a limit of 200 turns stored.
Magic Specialties
A mage's "Specialty" determines the spells he/she can research, the units they can recruit, and the potency of a variety of spells. There are 5 specialties, as described below.
Ascendant
Ascendant is the color of the heavens, with powerful units representing those that serve the forces of good, such as Angels, Unicorns, and Astral Spirits. Ascendant is commonly played in a very defensive manner, but has the ability to deal out some damage in its own right (albeit not as much as the other colors). This color is very good for new players because it relies primarily on Mana and Geld to sustain itself, and has a fairly balanced array of units and spells. Ascendant is represented by the white symbol: . Ascendant is adjascent to Phantasm and Verdant allowing it decent access to their units and spells, while it is opposing to Nether and Eradication making their units less available.
Verdant
Verdant is the color of nature, showing both its resiliance and its power. Verdant uses primarily nature based units such as treefolk, elves, and animals. Verdant is played in a variety of styles, and can be extremely damaging or extremely defensive. Like Ascendant, this speciality is very good for new players because it relies heavily on mana, and a moderately on geld. Verdant is represented by the green symbol: . Verdant is adjascent to Ascendant and Eradication allowing it decent access to their units and spells, while it is opposing to Nether and Phantasm making their units and spells less available.
Eradication
Eradication is the color of destruction, based around many extremely dangerous units and spells. Eradication uses powerful dragons, elementals, and reptiles as its army. Eradication is played in a usually aggressive style, relying on their offensive power to overcome all obstacles, which is much riskier but more rewarding. This specialty can be ok for new players, but relies on population eating units to an extent - which is difficult for many new players to manage. Eradication is represented by the red symbol: . Red is adjascent to Nether and Verdant allowing it decent access to their units and spells, while it is opposing to Ascendant and Phantasm making their spells less available.
Nether
Nether is the color of the damned, with powerful units coming from both the grave and hell itself, such as demons and undead. Nether is commonly associated with "Power at a cost", and many of its common playstyles reflect this. Nether commonly sets itself up to be strong against a certain set of colors, which in turn exposes it more to other colors. Nether also has a painfully strong spell, that comes with an equally painful cost, Contract of the Soul. Nether is one of the worst for new players, because it relies heavily on population and mana, with population being fairly difficult to manage compared to other resources. Nether is represented by the black symbol: . Black is adjascent to Eradication and Phantasm allowing it decent access to their units and spells, while it is opposing to Ascendant and Verdant making their spells less available.
Phantasm
Phantasm is the color of illusion, with powerful magical and psychic units at its disposal, as well as powerful elementals. Phantasm is a tricky color to play because of its great variety of choices, and ability to research more spells than any other color. Phantasm can be played defensively or offensively, and is very capable in both fields. Phantasm is not usually recommended to new players because of this trickiness, phantasm however tends to rely on a fairly nice mix of resources depending on play style, and can be heavy mana, heavy geld, and/or heavy population upkeep...able to shift its weighting strategically. Phantasm is represented by the blue symbol: . Blue is adjascent to Nether and Ascendant, and opposing to Verdant and Eradication, and despite having better and reliable access to Nether and Ascendant spells and units, it can still utilize some of the more powerful units of Eradication and Verdant.
Starting a Mage
Build Rate (Workshops)
Income
Geld Income (Towns, Farms)
Mana Income (Nodes)
Population Income
Research (Guilds)
Items and Spells
Skills (Guilds)
Staying Alive
Fortresses
Army and "Stacking"
Barriers
Assignment
Growing Stronger
Attacking
Defending
Common Mistakes
"Hitlists", "Deathlists", etc.
Guilds (the non-building kind)
Tricks of the Trade
Commonly misreported bugs
Main Menu
Information
Quick Information
Domini Renuntio
Throne
Status Report
Read/Send Messages
Audience
Options
Great Council
Interior
Explore
Building
Recruit
Gelding
Destroy
Disband
Diplomacy
About Alliances
War
About Combat
Regular
Siege
Pillage
Soothsayer
Black Market
Ranking
Chronicle Terra
Arena Archmage
Encyclopedia
Cemetary
Statistics
Quest for Glory
Forum
Society
Guilds in Terra
Enemylist
Guild Tools
Magic
Cast Spell
Use Item
Research
Skills
MP Charge
Assignment
Dispel
Common Terminology
Back to Guides see also HalfDoneWikiStartupGuide