Assassin (Hero)
Beta Testing
| Hero Statistics | |
| Profession | Assassin (Hero) |
| Magic Speciality | Eradication |
| Race | Reptile |
| Attributes | Mercenary |
| Gender | Female |
| Attack Power | 8000 + 4000*level |
| Attack Type | Melee Poison |
| Counter Attack | 2500 + 1250*level |
| Hit Points | 800 + 800*level |
| Upkeep Cost | -10000 + 5000*level gold |
| Abilities | Stealth (9) Slay (14) Assassinate (16) |
|
| Servers |
| Blitz |
| Guildwar |
| Lightning |
| Arch |
| Solo |
| Beta |
Abilities
Pillage: Stealth (Lv.9)
- Increases the chance of winning pillage attacks by 3% + 2%/lvl
Battle: Slay (Lv.14)
- Lowers the stack kill percentage required to kill a hero by 20% + 5%/lvl
- The stack normally would have to get wiped for the hero commanding it to die
- Only applies to the stack attacked by the assassin's stack
Active (2 turns): Assassinate (Lv.16)
- The assassin is sent to kill an enemy hero
- The hero is randomly chosen including non-battle ones
- The assassin is unavailable for the duration of the mission
- The assassin may or may not reveal its owner
- The assassin might die
- Chance to Assassinate:
- Base Chance: 10%
- 3% per skill level
- Target's Percentage of Forts: 2.5% per 0.1% of forts above(bonus) or below(penalty) 1% (Capped bonus/penalty at +-25%)
- Multiplier: Owner NP / Target NP (Capped at 0.25 and 2)
- Final Chance: Total Chance * Multiplier (Capped at 1% and 99%)
- Exception: If target has no units, chance is always 100%
Preferred Units
- Increases the efficiency of on-color reptile units(Hydra/Lizard Man/Troglodyte) only
- Will always prioritize commanding reptile units[1] stacks
