Accuracy Modifiers
Revision as of 23:55, 24 December 2007 by 84.94.89.214 (talk)
Base Accuracy Value = 30%
Siege:
- On a Siege Attack, any unit without Flying or Siege will suffer -10% Accuracy
- On a Regular Attack and any defensive combat, your units will suffer no accuracy penalty.
Unit Abilities:
Items:
Spells:
- Eye of the Eagle, Bless, Blinding Flash, Double Time, Fog Cloud, Curse,
- Flame Blade, The Holy Light, Nature's Lore, Phase Step ( Feet of Hermes ), Lovesick,
Sun Favor:
- +3% accuracy
Hero Abilities:
Accuracy Formula:
- A = total sum of accuracy modifiers.
- if A >= 0 then accuracy=30+A
- if -15 >= A >= -30 then accuracy = 24-3/5*A
- if A <= -30 then accuracy = 12-1/5*A
examples:
- beauty (-5) = 30-5 = 25 ; unit is *1.2 tougher to beat
- swift (-10) = 30-10 = 20 ; unit is *1.5 tougher to beat
- fear (-15) = 30-15 = 15 ; units is *2 tougher to beat
- swift+satchel (-20) = 24-3/5*20 = 12 ; unit is *2.5 tougher to beat
- swift+fear (-25) = 24-3/5*25 = 9 ; unit is *3.33 tougher
- swift+fog+satchel (-30) = 12-1/5*30 = 6 ; unit is *5 tougher to beat
- swift+beauty+fog+satchel (-35) = 12-1/5*35 = 5 ; unit is *6 tougher to beat
- swift+fog+satchel+siege penalty (-40) = 12-1/5*40 = 4 ; unit is *7.5 tougher to beat
- fear+fog+satcel+siege penalty (-45) = 12-1/5*45 = 3 ; unit is *10 tougher to beat
- (-50) = 12-1/5*50 = 2 ; unit is *15 tougher to beat