Armageddon
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
The Casting
Guild-casted version:
- After successfully casting armageddon, it is an enchantment that demands upkeep until the 7th seal is broken.
- the idea is that you pay upkeep for all the days leading to armageddon (about 6 days if you are the first caster and your guild coordinates breaking next seals well),
- the idea is you don't pay upkeep during the last 24h of armageddon itself.
- this has never worked properly yet (most guild-armageddon-casters dispell armageddon after 7th seal was broken)
Server-casted version:
- it comes at an announced day and hour (see portal), 2 or 3 months after the game round started
- it counts down for 7 days. The last of these 7 days is armageddon day.
Armageddon day
- A lot of players play, all at the same time - at times this makes the server very slow ('lag').
- anyone can attack anyone. You will take land if you win, even when that mage is below 50% of your power.
- it lasts 24 hours (duh) - thereafter no players can log onto the server.
- HoF usually automatically updated immediately afterwards.
- creating a new mage is no longer possible (you get a 0 turn mage, just to watch the ranklist)
- mage that still were apprentice mages (first 120 turns) are frozen too - they are at 0 turns, no new ones gaining.
Terra Destroyed
For a few days the server is closed to clean it up, update it, and prepare it for a new terra. Thereafter, at an announced time, Terra is open for reincarnation again (for starting a totally new mage, with no memory of the past)