Berserker

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The Berserker is an outcast dwarven warrior seeking death to regain his honor. A wildman in battle, he cuts down his foes left and right leaving a trail of bodies wherever he goes. The Berserker has no natural leadership ability, but when his comrades see the destruction he is causing, it instills a sense of fearlessness into the troops.

Magic Speciality: Icon ERADICATION.gif
Attribute: MERCENARY
Race: DWARF
Gender: MALE
Attack Power: 13000 + 6500*level
Attack Type: MELEE
Counter Attack: 5000 + 2500*level
Hitpoints: 6400 + 3200*level
Upkeep Costs: 5 + 2.5*level m.p. 1000 + 1000*level gold
Abilities: Valor (9), Berserk (14)

Valor

Increases Primary and Counter AP of all your units by 2% + 1%/lvl. Stacks linearly with multiple valor using heroes(2 heroes with level 5 valor will give you a (2%+5%) + (2%+5%) boost to AP.

Berserk

  • Increases Primary and Counter AP of all your units by 10% + 5%/lvl.
  • Decreases HP of all your units by 3% + 3%/lvl.

On the face of things, the Berserker has a lot going for him, but he's not always right for every color.

Summary

He is a Valor hero, so that is always good, of course (e.g. see Valor versus Tactics). He is a red dwarf, so unless you are using barracks recruits as an Eradication, he will only ever give Dwarven Death Seekers an efficiency bonus.

He has a standard Melee attack and doesn't cost too much.

The question comes in with his Berserk ability at lvl 14. At its first lvl you will see your PRIMARY and counter abilities go up by 15%, but your health reduced by 6%. As is often the case with TR heroes, this might help its native color, red, the least. Red has very powerful secondary attacks in Chimeras and in Red Dragons (not so potent, but they will almost certainly be present and represent a lot of net power). The only eradication units that see good benefits out of the Berserk ability are salamanders and to a lesser extent hydras.

Add in to this the fact that Red will often be running Battle Chant, which is going to reduce the health of its units by 10% already (for a bonus of 30% to AP/counter).

At high levels, the health reduction increases. A 17th lvl Berserker will offer +11% primary/counter from Valor and +30% primary/counter from Berserk, for a total of +41%! The downside is you'll also be at negative 15% health. If you were running Battle Chant, that would be an incredible +71% Primary and -25% health.

It's a tricky situation. If enemy damaging items/spells get in, -25% health can really hurt. Especially for simple/fodder units. But it's hard to deny the huge bonus to damage.

Berserker is a hero you can build your army around, however. At high enough levels, you should be looking for units with that have a large primary attack power when compared to its net worth. For example, salamander has 3000 attack power and each unit is worth 188. So it has a 15.95 Ap/Hp ratio. These are some commonly used units that receive the most benefit out of Primary AP boosts.

Salamander, Hydra(2/3)

Nymph, Werebear

Unicorn, Most Ascendant barracks, Titan(2/3)

Air Elemental, Water Elemental, Levi(2/3), Medusa

Horned Demon, Death Knight (2/3), Ghoul, Shadow, Wraith