Blood Curse
Revision as of 02:45, 2 January 2011 by Surrealistik (talk | contribs)
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
Using your own blood as a medium, you lay a powerful enchantment upon your armies. Wounds inflicted by your troops will be cursed, leaving behind injuries that will never close or heal over, thus preventing any healing or regeneration effect.
Spell Statistics | |
Name | Blood Curse |
Magic Speciality | Nether |
Rank | Complex |
Attributes | Instant/Battle |
Cast Turn | - |
Cast M.P. | 20,000 |
Research Cost | 6,000 |
Upkeep Cost | none |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
- Cast on your own units. Prevents their damage from being healed. Hence, spells like Healing, Platinum Hand, Resurrection and Miracle and the unit ability Healing are effectively negated.