Assassin (Hero)
Beta Testing
Hero Statistics | |
Profession | Assassin (Hero) |
Magic Speciality | Eradication |
Race | Reptile |
Attributes | Mercenary |
Gender | Female |
Attack Power | 8000 + 4000*level |
Attack Type | Melee Poison |
Counter Attack | 2500 + 1250*level |
Hit Points | 800 + 800*level |
Upkeep Cost | -10000 + 5000*level gold |
Abilities | Stealth (9) Slay (14) Assassinate (16) |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Abilities
Pillage: Stealth (Lv.9)
- Increases the chance of winning pillage attacks by 3% + 2%/lvl
Battle: Slay (Lv.14)
- Lowers the stack kill percentage required to kill a hero by 20% + 5%/lvl
- The stack normally would have to get wiped for the hero commanding it to die
- Only applies to the stack attacked by the assassin's stack
Active (2 turns): Assassinate (Lv.16)
- The assassin is sent to kill an enemy hero
- The hero is randomly chosen including non-battle ones
- The assassin is unavailable for the duration of the mission
- The assassin may or may not reveal its owner
- The assassin might die
- Grants 10% + 3%/lvl chance to kill an enemy hero
- Target's fortress percentage gives a bonus of -25% to 25%
- Each % of forts corresponds to 20% chance
- Owner NP / Target NP gives a multiplier between 0.25 and 2
- If target has no units, you always succeed
Preferred Units
- Increases the efficiency of plain human mercenaries(Assassin/Bounty Hunter/Mercenary/Renegade Wizard/Starving Peasant) only
- Will always prioritize commanding plain human mercenary[1] stacks
Notes Regarding Assassinate
- How to clculate the Fortress Multiplier:
- [01:33] <Hypello> chance -= (%forts * 0.2) - 0.25 (if %forts >= 1)
- [01:34] <Hypello> chance += 25 - (%forts * 0.25) (if %forts < 1)
- [01:43] <Hypello> there's also a cap at 99% and 1% for chance