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  • Elementals are a [[Units#races|race]] of [[units]] in the game. [[Category:Races]] ...ed]] attack type. From: [[:Category:Simple Spells|Simple Spell]]: [[Summon Psychic Wisp]]
    99 members (0 subcategories, 0 files) - 03:56, 6 November 2007
  • | psychic = 50 ...ts]] [[Category:Phantasm Units]] [[Category:Cold Units]] [[Category:Ranged Units]] [[Category:Ultimates]] [[Category:Elementals]]
    2 KB (264 words) - 06:32, 25 February 2022
  • | psychic = 50 ...its]] [[Category:Ranged Units]] [[Category:Magic Units]] [[Category:Flying Units]] [[Category:Ultimates]] [[Category:Elementals]]
    2 KB (293 words) - 21:52, 4 October 2021
  • | psychic = 70 ...tegory:Melee Units]] [[Category:Poison Units]] [[Category:Ranged Secondary Units]] [[Category:Ultimates]] [[Category:Giants]]
    2 KB (293 words) - 22:11, 4 October 2021
  • ...osing the speciality, determines to what units (specifically more advanced units) and to what spells you will have access to (the [[Groentje Players Manual| ...more basic units and spells of their opposite specialities. There are also units in the game, that are of no speciality at all (‘plain’), to which all s
    65 KB (11,130 words) - 04:02, 4 June 2021
  • '''Neutral Units'''<br> '''Ascendant Units'''<br>
    8 KB (1,298 words) - 19:17, 16 April 2008
  • <br>'''Ash of Invisibility''' - Sets all your units base initiative to 6. <br>'''Brooch of Protection''' - Raises the Melee resistances of all your units.
    5 KB (788 words) - 19:19, 16 April 2008
  • '''Mental Thrash''' - Deals 1600 * (your Spell Level) of Psychic damage to a single stack of the enemy army (1 stack only). ...ccuracy of all units that fail to resist the spell (this includes your own units).
    11 KB (1,780 words) - 19:19, 16 April 2008
  • <br>1. Attacker must kill 10% of the Defender's permanent army. (Temporary units do not count in this %) <br>''Units Killed'' = Damage/Life</span>
    4 KB (528 words) - 16:51, 4 August 2011
  • ...anders]], 50 [[Hydra|Hydra]] or 50 [[Chimera|Chimera]] per turn. Number of units given is not affected by external influences such as [[Spell_Level|Spell Le ...uildings (including [[Forts|forts]]), [[Land|land]] (permanently), [[Units|units]], [[Geld|geld]], and [[Population|population]]. The bomb will scorch all l
    26 KB (4,097 words) - 13:17, 23 September 2019
  • *Gives all your units 100% Fire Resistance, ** Burst is triggered by primary attacks that do ''not'' have [[MAGIC]], [[PSYCHIC]] or [[RANGED]] as part of their attack type.
    982 bytes (137 words) - 04:10, 18 August 2014
  • ...reations of the Alchemists of the Old World. It is designed to enhance the psychic power of its wearer. ...ttack|Extra]] and [[Counter|Counter]] [[Attack_Power|AP]] with a [[Psychic|Psychic]] [[Attack_Type|Attack Type]] by 50%
    501 bytes (74 words) - 06:16, 28 October 2022
  • | type = [[PSYCHIC]] | psychic = 100
    2 KB (214 words) - 00:19, 5 October 2021
  • ...tning, and Death and Decay. Eradication also has some of the most damaging units in the game, the 2 most well known being Salamanders and Chimera, making it ...f land, although it is not essential for a red to play and use most of its units, it is necessary if you plan to go anywhere besides catfishing/low spelling
    34 KB (6,070 words) - 00:54, 4 March 2008
  • *Increases all your units' PSYCHIC resistance by 5% + 1%/lvl.
    114 bytes (14 words) - 00:24, 25 December 2007
  • A mage's "Specialty" determines the spells he/she can research, the units they can recruit, and the potency of a variety of spells. There are 5 speci ...ts and spells, while it is opposing to Nether and Eradication making their units less available.
    47 KB (8,090 words) - 18:52, 16 April 2008
  • ...renity - which will remove some enchantments from the target mage. Verdant units are notorious for extremely high mana upkeeps, this added to the reliance o ...the reset the previous setup tends to work better. Phoenix are very deadly units. This can be done similarly on the ground with Earth Elementals, Treants, N
    39 KB (6,806 words) - 00:57, 4 March 2008
  • <span style="color:#f1c40f;">'''Recommended Role:''' Psychic sniper</span> [[Category:Units]] [[Category:Phantasm Units]]
    543 bytes (83 words) - 22:43, 4 October 2021
  • | psychic = 0 ...ory:Paralyze Units]] [[Category:Poison Units]] [[Category:Ranged Secondary Units]] [[Category:Reptiles]]
    1 KB (142 words) - 22:12, 4 October 2021
  • | psychic = 0 ...s]] [[Category:Phantasm Units]] [[Category:Magic Units]] [[Category:Flying Units]] [[Category:Elementals]]
    1 KB (154 words) - 22:44, 4 October 2021

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