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  • Units 12,529 Turns left 125 <br> Magic Power 0 / 1,334,000 <br>
    6 KB (994 words) - 08:47, 27 August 2010
  • ...onsider playing black to be difficult because it relies on undisbandable [[units]] with heavy [[population]] upkeep. With proper preparation, and a keen eye ...more off-color [[units]], or more heavily on your own [[Units#Nether|black units]]. Obviously, the more you use population, the lesser you're going to want
    6 KB (1,047 words) - 00:55, 4 March 2008
  • *[[Magic_Favor|Magic Favor]] *Magic gives.......... +20 SL and decreases casting cost by 10%
    21 KB (3,139 words) - 00:28, 5 June 2023
  • | type = [[MAGIC]] | xtype = [[MAGIC]] [[RANGED]]
    2 KB (295 words) - 20:36, 3 October 2021
  • * Rushing for land with relative simple units available in the beginning of the game (not discussed here; only advisable ...[[Groentje Players Manual Ch4|INTERIOR]] and [[Groentje Players Manual Ch5|MAGIC]] , then read this again!
    7 KB (1,150 words) - 22:09, 6 July 2016
  • Magic Power (MP, m.p.) is also known as mana. *MP is consumed by many army [[Units|units]] and [[Heroes|heroes]], by magic (spell casting, [[:Category:Enchantments|enchantments]] upkeep, [[Defense_a
    8 KB (1,324 words) - 04:33, 4 June 2021
  • ...c (most {{black}}, one {{red}}, one {{blue}}) and by recruiting. Some army-units occupy part of your population space ([[:Category:Recruits|recruits]] and [ * [[Volcano Eruption]] - destroys Population, [[Buildings]], [[Units]], and [[Geld]].
    7 KB (1,029 words) - 17:49, 1 September 2015
  • ...their weakness against cold attacks fairly quickly. Most other eradication units simply die in droves, which bodes ill for eradication mages defending again ...creatures almost necessitates that eradication mages seek non-eradication units. Eradication mages also have the benefit of using spells such as Gravity Pu
    29 KB (5,233 words) - 00:41, 4 March 2008
  • ...powerful evil mages or priests. They are skeletal bones joined together by magic. They wield a weapon in their skeletal hands. They don't have a mind of the | magic = 0
    1 KB (128 words) - 00:17, 5 October 2021
  • | type = [[MAGIC]] [[RANGED]] | magic = 75
    3 KB (366 words) - 22:41, 4 October 2021
  • <center> '''[[Unit Abilities]]''' | '''[[Units]]''' | '''[[:Category:Unit Abilities|Unit Abilities]]'''</center> ...t of damage in a battle, straight after the unit is attacked by NON-RANGED/MAGIC/PSYCHIC primary attack. It can be fatigued and triggered multiple times. [
    3 KB (384 words) - 18:54, 15 July 2014
  • ...after it has been struck by a large number of arrows. Area of Effects: all units * Grants all friendly [[units]] +50% [[Damage Resistance|resistance]] to all [[Ranged]]-[[Attack Type|typ
    1 KB (172 words) - 05:12, 24 September 2015
  • ...erefore making them unable to attack. Area of Effect: all units, all enemy units. ...|Extra]] and [[Counter]] [[AP]] of all friendly [[:category:animals|animal units]] by 100%
    1 KB (185 words) - 20:11, 25 September 2015
  • ...ng its effectiveness and thus becoming obsolete. Area of Effect: all enemy units *Deals a variable amount of [[Magic|Magic]] damage to all enemy stacks
    1 KB (170 words) - 06:21, 28 October 2022
  • ...e the guardians of the forest, nature, and wilderness. They employ Druidic magic, which originates from nature itself. | type = [[RANGED]] [[MAGIC]]
    1 KB (128 words) - 12:20, 3 October 2021
  • ...recruitment and only for a mage of particular [[:Category:Magic Speciality|magic speciality]].
    180 bytes (24 words) - 02:52, 21 September 2008
  • | xtype = [[MAGIC]] [[RANGED]] | magic = 50
    2 KB (279 words) - 12:25, 3 October 2021
  • | type = [[MAGIC]] [[RANGED]] | magic = 80
    1 KB (159 words) - 12:33, 3 October 2021
  • ...truders. Their magical abilities provide immunity against several types of magic. ...lor:#f1c40f;">'''Recommended Role:''' Situational Tank (Nature's Cure) and Magic sniper</span>
    1 KB (213 words) - 06:20, 28 October 2022
  • ...take the shape of swans. Their magical nature provides some resistance to magic, melee, and missile attacks. All swanmays can move silently through woodlan | magic = 15
    2 KB (234 words) - 20:41, 3 October 2021

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