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  • ...to fight. The strongest valkyries can even project a heat shield over your units. *Increases Primary and Counter AP of all your units by 3% + 1% per skill level
    1 KB (183 words) - 23:34, 27 October 2022
  • ...most mischievous of the wizard classes, the illusionist can weave powerful psychic spells causing serious brain damage, while protecting his allies from such *Deals 20k per skill level PSYCHIC damage to one random enemy stack
    1 KB (217 words) - 23:33, 27 October 2022
  • :▪  Fallen units lightning resistance increased by 5% ...lls]] ▪ [[Spells|Spells]] ▪ [[Items|Items]] ▪ [[Units|Units]] ▪ [[Heroes|Heroes]] ▪ [[Buildings|Buildings]] ▪ [[Re
    20 KB (2,614 words) - 23:32, 27 October 2022
  • ...r of The Reincarnation. They are used for a variety of purposes: summoning units, casting offensive and defensive enchantments both in battle and out of bat |'''[[Battle Chant]]''' ||Increases AP and decreases HP of own units in battle.
    19 KB (2,813 words) - 16:32, 20 April 2008
  • ...egenerate itself. That is not the case on apprentice. You have no ultimate units. You have to rely on the [[Treant]] more to win battles, and be smarter wit ...you know what this is already... but perhaps its better to know why other units are not suitable. For the veterans, I only recommend reading the [[Treant]]
    31 KB (5,233 words) - 00:57, 4 March 2008
  • ...hard to play. One of reason I have heard is Nether has too many pop eating units and you get pop spiral too fast. Another is that it is hard to play Nether ='''Units'''=
    43 KB (7,049 words) - 14:18, 3 August 2008
  • <nowiki><center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center></nowiki><br> === Units ===
    9 KB (1,284 words) - 18:14, 23 April 2008
  • ...How much damage will they do? Did that spell pass barriers? If so, did the units resist it? And so on, and so forth. Here I will explain some of the mechani ...ck in particular contributes to the total power of the army. However, some units can hold a higher position in the army due to the Stack Multiplier.
    57 KB (9,781 words) - 04:06, 4 June 2021
  • <br>Engaged Units <br>Name - # of Units Attack Counter Hit point
    2 KB (279 words) - 04:34, 14 April 2008
  • <br>Engaged Units <br>Name - # of Units Attack Counter Hit point
    2 KB (243 words) - 04:34, 14 April 2008
  • <br>Engaged Units <br>Name - # of Units Attack Counter Hit point
    2 KB (257 words) - 04:34, 14 April 2008
  • <br>Engaged Units <br>Name - # of Units Attack Counter Hit point
    2 KB (301 words) - 04:34, 14 April 2008
  • <br>Engaged Units <br>Name - # of Units Attack Counter Hit point
    2 KB (305 words) - 04:35, 14 April 2008
  • Reduces the upkeep of all friendly undead units by 2% + 1%/level. Increases the amount of units summoned by 3% + 3%/level.
    10 KB (1,467 words) - 21:22, 20 August 2015
  • | psychic = 0 | ability = [[Clumsiness]], [[Weaken Resistance to]] [[Psychic]]
    1 KB (123 words) - 20:08, 27 September 2018
  • ...st before they attack the minds of their targets with a withering blast of psychic energy. | xtype = [[Psychic]]
    2 KB (142 words) - 00:44, 24 November 2018
  • *'''Pros''': Units with high AP Fire based attacks, with resistance reducing spells and synerg ...as weakness to Cold attack and lower HP/NP ratio (in exchange for damage). Units with high gold upkeep.
    50 KB (8,814 words) - 10:27, 2 April 2013
  • {{:Psychic Wisp}} [[Category:Units (Guildwar)|{{PAGENAME}}]]
    113 bytes (11 words) - 10:34, 2 February 2014
  • {{:Psychic Wisp}} [[Category:Units (Lightning)|{{PAGENAME}}]]
    115 bytes (11 words) - 10:38, 12 October 2012
  • ...for an ethereal presence that radiates fear. Although immune to normal and psychic attacks, their conversion has left these sorcerers with little power of att [[Category:Units]] [[Category:Phantasm Units]] [[Category:Psychic Units]] [[Category:Recruits]] [[Category:Phantasm Recruits]] [[Category:Illusions
    614 bytes (79 words) - 23:16, 16 June 2021

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