Archwar:Miracle
Revision as of 02:36, 20 July 2011 by Wikibot (talk | contribs) (Changed protection level for "Archwar:Miracle" ([edit=autoconfirmed] (indefinite) [move=sysop] (indefinite)))
Eradication | Verdant | Ascendant | Phantasm | Nether | Plain
Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells
The gates of heaven open, and a holy light bathes the battlefield. You feel at peace even in the heat of battle. This spell will cause direct intervention of God and will bring back to life many of your units that have fallen during the battle.
Spell Statistics | |
Name | Miracle |
Magic Speciality | Ascendant |
Rank | Ultimate |
Attributes | Instant/Battle |
Cast Turn | - |
Cast M.P. | 1,000,000 |
Research Cost | 50,000 |
Upkeep Cost | none |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
- Revives 50% of the caster's units, except stacks that were wiped out completely.
- The unique item Blood Knife overrides Miracle's resurrection effect.
- The spell Blood Curse overrides Miracle's resurrection effect, when not blocked by spell resistances.
Discontinued
- Added 50% more hp to all stacks.
- used to revive all units, except for ultimates and stacks completely wiped.