Gate
![Icon ERADICATION.gif](/images/c/c6/Icon_ERADICATION.gif)
![Icon VERDANT.gif](/images/d/d4/Icon_VERDANT.gif)
![Icon ASCENDANT.gif](/images/2/2a/Icon_ASCENDANT.gif)
![Icon PHANTASM.gif](/images/9/90/Icon_PHANTASM.gif)
![Icon NETHER.gif](/images/d/d8/Icon_NETHER.gif)
![Icon PLAIN.gif](/images/2/2f/Icon_PLAIN.gif)
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
The spell opens a glowing white gateway and conjures a number of white creatures to your aid. The types and amounts of the creatures summoned is unknown to the caster of the spell.
Spell Statistics | |
Name | Gate |
Magic Speciality | Ascendant |
Rank | Complex |
Attributes | Instant/Summon, Selfonly, Selective |
Cast Turn | 1 |
Cast M.P. | 20,000 |
Research Cost | 5,000 |
Upkeep Cost | none |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
- Summons Archangels, Angels, Unicorns or Knights into your army
Number summoned are approximately (with a 10-20% deviation). Spell level matters.
Archangels: ~116
Angels: ~450
Unicorns: ~232
Knights: ~3780