Difference between revisions of "Accuracy Modifiers"

From TheReincarnation
Jump to: navigation, search
Line 1: Line 1:
 
Base Accuracy Value = 30%
 
Base Accuracy Value = 30%
+
 
* On a Siege Attack, any unit without [[Flying]] or [[Siege]] will suffer -10% Accuracy* On a Regular Attack and any defensive combat, your units will suffer no accuracy penalty.
+
Siege:
 +
* On a Siege Attack, any unit without [[Flying]] or [[Siege]] will suffer -10% Accuracy
 +
* On a Regular Attack and any defensive combat, your units will suffer no accuracy penalty.
  
  

Revision as of 11:32, 7 August 2007

Base Accuracy Value = 30%

Siege:

  • On a Siege Attack, any unit without Flying or Siege will suffer -10% Accuracy
  • On a Regular Attack and any defensive combat, your units will suffer no accuracy penalty.


Unit Abilities:


Items:


Spells:


Sun Favor:

  • +3% accuracy


Hero Abilities:


Accuracy Formula:

  • A = total sum of accuracy modifiers.
  • if A >= 0 then accuracy=30+A
  • if -15 >= A >= -30 then accuracy = 24-3/5*A
  • if A <= -30 then accuracy = 12-1/5*A