Difference between revisions of "Beta:Platinum Hand of Healing"

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m (Changed protection level for "Beta:Platinum Hand of Healing" ([edit=autoconfirmed] (indefinite) [move=sysop] (indefinite)))
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{{:Platinum Hand of Healing}}
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{{Spellstats
[[Category:Spells (Beta)|{{PAGENAME}}]]
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| description  =
[[Category:Ascendant Spells (Beta)|{{PAGENAME}}]]
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This is a higher level spell of the basic Healing spell - its potency and effectiveness are greater. By touching the units with the Hand of Platinum, all units are able to heal very rapidly after battle.
[[Category:Average Spells (Beta)|{{PAGENAME}}]]
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| image        =
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| unit          =
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}}
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==Effects==
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Resurrects 20% of ALL slain units on color<br>
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Resurrects 5% of ALL slain units off-color<br>
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Resurrects 2% of ALL slain units opposite-color
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*This effect is fixed regardless of spell level
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*At least one unit for each stack must survive the battle in order to be healed.
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<noinclude>
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[[Category:Spells]]
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[[Category:Ascendant Spells]]
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[[Category:Battle Spells]]
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[[Category:Average Spells]]
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</noinclude>

Revision as of 20:46, 16 August 2012

Encyclopedia (Beta) | Units | Spells | Items | Heroes | Skills | Resources

Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells


This is a higher level spell of the basic Healing spell - its potency and effectiveness are greater. By touching the units with the Hand of Platinum, all units are able to heal very rapidly after battle.

Spell Statistics
Name Platinum Hand of Healing
Magic Speciality Ascendant
Rank Average
Attributes Instant/Battle
Cast Turn -
Cast M.P. 8,000
Research Cost 3,000
Upkeep Cost none
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Related Unit


Effects

Resurrects 20% of ALL slain units on color
Resurrects 5% of ALL slain units off-color
Resurrects 2% of ALL slain units opposite-color

  • This effect is fixed regardless of spell level
  • At least one unit for each stack must survive the battle in order to be healed.