Difference between revisions of "Counter"

From TheReincarnation
Jump to: navigation, search
m
Line 1: Line 1:
 
The term "counter" is commonly used in 2 forms:
 
The term "counter" is commonly used in 2 forms:
  
First - the act of performing a retaliatory attack against a mage that has hit you recently (The Game offers "machine counters" that allows you to strike back at a player, regrdless of damage/pillaged status, however "protected"(P) status will prevent you from using your "machine counter"). People use a wide variety of terms for the different types of counters: "Machine Counter" - a countering method built into the game, "Proxy Counter" - a counter taken by a guildmate or an ally rather than the defending mage, "Online Counter" - countering while a player is actively playing his/her mage, "Multi-Counter" - taking more than one "counter" for an attack.
+
First <br>
 +
- the act of performing a retaliatory attack against a mage that has hit you recently. The game allows to strike back a mage that attacked you for 24 hours time, regardless of common damage or pillaged [[Protection]] status (Exception: a mage in [[Council Protection]] cannot be countered).  
  
Second - the 'counter attack' of a unit in battle. A will attempt to 'counter attack' whenever they are struck by an enemy's [[Primary Attack]]. When a unit attempts to use a 'counter attack' the unit will suffer from [[Fatigue]], it will suffer [[Fatigue]] regardless of if the counter attack failed due to any of a variety of reasons (Paralyzed, Too Far Away, 0 Counter Attack AP, etc.)
+
Once a mage does more damage in taking his counters (combined army loss and land loss) than the enemy mage initially did to him, he no longer has the special countering privelages to pierce protection status. Also, the enemy mage gets counters on you for your counter-attacks, again lasting 24 hrs since your attack. Players decide to keep counter-counter-countering again and again, or follow some unwritten rule of one hit for one hit and no counter-countering... to not make too many enemies.
 +
 
 +
 
 +
People use a wide variety of terms for the different types of counters: "Machine Counter" - the countering within 24 hrs allowed in the game, "Proxy Counter" - a counter taken by a guildmate or an ally rather than the defending mage, "Online Counter" - countering while a player is actively playing his/her mage, "Multi-Counter" - taking more than one "counter" for an attack.
 +
 
 +
<br><br>
 +
Second <br>
 +
- the 'counter attack' of a unit in battle. A will attempt to 'counter attack' whenever they are struck by an enemy's [[Primary Attack]]. When a unit attempts to use a 'counter attack' the unit will suffer from [[Fatigue]], it will suffer [[Fatigue]] regardless of if the counter attack failed due to any of a variety of reasons (Paralyzed, Too Far Away, 0 Counter Attack AP, etc.)
  
 
[[Category: Battle Factors]]
 
[[Category: Battle Factors]]

Revision as of 18:37, 21 May 2009

The term "counter" is commonly used in 2 forms:

First
- the act of performing a retaliatory attack against a mage that has hit you recently. The game allows to strike back a mage that attacked you for 24 hours time, regardless of common damage or pillaged Protection status (Exception: a mage in Council Protection cannot be countered).

Once a mage does more damage in taking his counters (combined army loss and land loss) than the enemy mage initially did to him, he no longer has the special countering privelages to pierce protection status. Also, the enemy mage gets counters on you for your counter-attacks, again lasting 24 hrs since your attack. Players decide to keep counter-counter-countering again and again, or follow some unwritten rule of one hit for one hit and no counter-countering... to not make too many enemies.


People use a wide variety of terms for the different types of counters: "Machine Counter" - the countering within 24 hrs allowed in the game, "Proxy Counter" - a counter taken by a guildmate or an ally rather than the defending mage, "Online Counter" - countering while a player is actively playing his/her mage, "Multi-Counter" - taking more than one "counter" for an attack.



Second
- the 'counter attack' of a unit in battle. A will attempt to 'counter attack' whenever they are struck by an enemy's Primary Attack. When a unit attempts to use a 'counter attack' the unit will suffer from Fatigue, it will suffer Fatigue regardless of if the counter attack failed due to any of a variety of reasons (Paralyzed, Too Far Away, 0 Counter Attack AP, etc.)