Difference between revisions of "Efficiency"

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another of the battle factors
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Efficiency is a "unit-wide" modifier for battle, much like [[Accuracy]], its value carries across both [[Primary Attack|primary]] and [[Extra Attack|extra]] attacks.
  
This one reduces the damage dealt by a unit, attack after attack after attack for each unit (usally with 15%, see [[Fatigue]])
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Efficiency is initially set at 100%, and is reduced by the act of causing [[Fatigue]], and several spells/items, and can be increased by certain heroes (depends on hero color&race, and unit color&race matching), as well as very few spells.
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Efficiency is the same for both primary and secondary attacks except in the case of the modifier "Charm". Charm reduces efficiency by 50% (linear), though ONLY for [[Primary Attack|Primary Attacks]].
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[[Heroes]] raise the effiency of the stack they lead - 1% per level of the hero - so typically 9-22%. In order to gain an efficiency bonus from a hero, the stack lead by the hero must match the same color and race as the hero.
  
Initially it is  50% (??wild guess - edit ??)
 
  
 
[[Category:Battle Factors]]
 
[[Category:Battle Factors]]

Latest revision as of 20:28, 6 March 2013

Efficiency is a "unit-wide" modifier for battle, much like Accuracy, its value carries across both primary and extra attacks.

Efficiency is initially set at 100%, and is reduced by the act of causing Fatigue, and several spells/items, and can be increased by certain heroes (depends on hero color&race, and unit color&race matching), as well as very few spells.

Efficiency is the same for both primary and secondary attacks except in the case of the modifier "Charm". Charm reduces efficiency by 50% (linear), though ONLY for Primary Attacks.

Heroes raise the effiency of the stack they lead - 1% per level of the hero - so typically 9-22%. In order to gain an efficiency bonus from a hero, the stack lead by the hero must match the same color and race as the hero.