Difference between revisions of "Healing (Spell)"

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==Effects==
 
==Effects==
Heals a fixed number of hit points to all units in your army
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Heals a fixed number of hit points to all units in your army. Similar to the {{green}} Verdant spell, [[Nature's Cure]].
  
 
*ONCOLOR: 2 + 0.005*SL per unit
 
*ONCOLOR: 2 + 0.005*SL per unit

Revision as of 05:53, 24 August 2014

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |


This is the basic spell of priestly healing magics. With this spell, lost hit points of your troops are healed. The spell is cheap but effective in battle and may prove to be indispensable in the case of an emergency. Area of effect: all your units.

Spell Statistics
Name Healing (Spell)
Magic Speciality Ascendant
Rank Simple
Attributes Instant/Battle
Cast Turn -
Cast M.P. 500
Research Cost 600
Upkeep Cost none
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Related Unit


Effects

Heals a fixed number of hit points to all units in your army. Similar to the Icon VERDANT.gif Verdant spell, Nature's Cure.

  • ONCOLOR: 2 + 0.005*SL per unit
    • ~4.4hp per unit in the stack (1000 units = 4400hp healed)
  • OFFCOLOR: 0.005*SL per unit
    • ~2.4hp per unit in the stack (1000 units = 2400hp healed)
  • OPPOSITE: 0.003*SL per unit
    • ~1.4hp per unit in the stack (1000 units = 1400hp healed)