Difference between revisions of "Healing (Spell)"

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(Effects)
(Effects)
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==Effects==
 
==Effects==
 
Heals a fixed number of hit points to all units in your army
 
Heals a fixed number of hit points to all units in your army
 +
 
ONCOLOR: Heals 2 + 0.005*SL per unit
 
ONCOLOR: Heals 2 + 0.005*SL per unit
 +
 
OFFCOLOR: Heals 0.005*SL per unit
 
OFFCOLOR: Heals 0.005*SL per unit
 +
 
OPPOSITE: Heals 0.003*SL per unit
 
OPPOSITE: Heals 0.003*SL per unit
  

Revision as of 19:22, 14 May 2013

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |


This is the basic spell of priestly healing magics. With this spell, lost hit points of your troops are healed. The spell is cheap but effective in battle and may prove to be indispensable in the case of an emergency. Area of effect: all your units.

Spell Statistics
Name Healing (Spell)
Magic Speciality Ascendant
Rank Simple
Attributes Instant/Battle
Cast Turn -
Cast M.P. 500
Research Cost 600
Upkeep Cost none
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Related Unit


Effects

Heals a fixed number of hit points to all units in your army

ONCOLOR: Heals 2 + 0.005*SL per unit

OFFCOLOR: Heals 0.005*SL per unit

OPPOSITE: Heals 0.003*SL per unit