Difference between revisions of "Net Power"

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* 1000 per acre of land (built or [[Wilderness]])  
+
* 1,000 per acre of land (built or [[Wilderness]])  
** extra 19360 per [[Fort|Fort]]  
+
** extra 19,360 per [[Fort|Fort]]  
** extra 3960 per [[Barriers|barrier]]
+
** extra 6,500 per [[Barriers|barrier]]
 
** no extra for other [[buildings]]
 
** no extra for other [[buildings]]
  
 
* 1/20 (0.05) per [[mana]] in pool
 
* 1/20 (0.05) per [[mana]] in pool
 
* 1/50 (0.02) per current [[population]]  
 
* 1/50 (0.02) per current [[population]]  
* 1/5000 (.0002) per [[geld]]  
+
* 1/2000 (.0005) per [[geld]]  
  
* 1000 per [[spell level]]
+
* 1,000 per [[spell level]]
 
** Nothing for [[GodFavour|god's favour]], except Magic Favour through spell level bonus.
 
** Nothing for [[GodFavour|god's favour]], except Magic Favour through spell level bonus.
  
* 1000 per lesser item (includes [[Minor Indulgence]] and [[Magical Compass]])  
+
* 1,000 per lesser item (includes [[Minor Indulgence]] and [[Magical Compass]])  
* 95000 per unique (from AM, needs confirmation in TR),  
+
* 100,000 per unique (tested to be 100K per unique item),  
 
** except [[Holy Grail]] gives 0 (or 1000 like a lesser item?)
 
** except [[Holy Grail]] gives 0 (or 1000 like a lesser item?)
  
* 10000 per ally  
+
* 10,000 per ally  
* 100000 per battle hero (100k)
+
* 10,000 per level for battle and non-battle hero  
* 100000 per non-battle hero (100k)
 
  
 
+
[[Category:Terminology]]
 
 
how to increase netpower by alot during the last hour of amm.
 
 
 
You needed a few thing
 
-full mana(depend on the thing you summon)
 
-200 or more peaches
 
-alot of land.
 
-alot of barrack
 
-the most powerful spell and item you have for defend.someone will kamakazi with you .
 
-remove of all barrier.
 
-TONS tons of geld.
 
-ash of I.
 
 
 
summon up unit that eat mostly geld less mana and high NP.and make sure you got enought mana for the 200 turn summon.
 
 
 
Peaches  Summons 1,500-5,000 Gorillas
 
200 turn = 300000-1000000 Gorillas = 10200000-32000000NP
 
barrack recuit Militia-Cavalry.if you got enought barrack to max out your pop then use cavery.Do not use hornof V as they will eat your population.
 
 
 
why Militia as they are the fastest to summon up to max and max your poplation plus they only cost gold to upkeep.
 
1 million Militia = 9million netpower.
 
 
 
It is also advicable to buy Mercenary AND Bounty Hunter AS THEY COST GOLD TO UPKEEP ONLY.
 
 
 
Build 2.5% Full fort.
 
 
 
use spell like the blood ritual if you got enought mana.
 
 
 
overall the more land the better advantage you have on power up.
 
 
 
 
 
second way.
 
summon up all the stuff you have.with full barrier and spell.make sure you got enought mana.Use mana crystal to chage up.after that,buy MERCENARY.i manage to raise 100 million np with MERCENARY.and i move a few turn.You needed the hero veterian.they boose your MERCENARY power alot.plus ash and spell that modify your unit attack type.Under these term and condition you can pray to GOD.
 
 
 
Pray to GOD get their spell enchangment.Wait for 2 day pray again.
 
sell one item and get geld to pray.
 
this power up must be done during the first seal.so that you can pray to god alot of times.If you are lucky to get THE HOLY LIGHT 777.NOT EVEN THE TOP TEN KING OF HELL CAN WIN YOUR ARMY during defend ONLY if you get this spell so it important not to loss it.You will loss your battle Unless you are ready bad luck(enemy ash penerated your barrier) or lousy in your stacking and spell.
 
 
 
One last point.even if you got 100 million NP that does not mean you can attack top 10.As likly you got a 85% failure rate.Due to the fact they got stronger unit.they have the spell aready.your  spell likely to be bloke by barrier.The only way is to wait for them to attack you or when you are sure they have remove their barrier.The first to attack usually suffer 2-3 times more death than the defender.Use ASH of I.IT IS THE MOST IMPORTANT ITEM IN AMM.The first to hit kill the most.
 
 
 
How to kill top ten.
 
 
 
Item like Flasks of Holy Water ,Figurine of the Ice Queen ,Javelin of Lightning Bolt and Powder Keg  works well on them.As their unit mostly likely to be barrack unit.for power up.low HP hehehe.
 
 
 
First get the green mage to cast Serenity on the first mage you want to kill.
 
sent ten mage with the above item and attack the one you want to kill.each mage will attack 100 times so that will be 100 item.
 
sent some sucided unit to soften their stack.Unit with high initial.you must first strike or else it not worth sending
 
after that use wall of slience if one of your mage have that spell.
 
needed over 100 mage to do this kind of attack per top ten.
 
 
 
After these attack they most likely to be land fat and you know what to do.
 
 
 
Second way.get ten kamakazi sucided white mage to get the mercanary to near the top ten first.usually the top ten will move a bit during armm.When they are the weakest attack them with the sucided white mage with THL and sword of light.all ten of them attack one single mage.
 
 
 
 
 
My guild during the "mage war time" have kill half of the top ten .They have more than 500 million netpower per mage.and we have no trouble killing them.So it possible for any guild to do that also.
 
 
 
 
 
 
 
 
 
-hamster D COL the heros and geld collector.
 

Latest revision as of 13:12, 19 February 2019

Your net power determines your ranking. Net power is calculated based on
A: your Kingdom (land and a lot of extra stuff, listed below)
B: army power (number * power rank summed for each stack),


  • 10,000 per ally
  • 10,000 per level for battle and non-battle hero