Difference between revisions of "Protection"

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Several forms of protection exist in the game, to avoid having players find their mages totally annihilated when they login to their characters. There are different kinds of protection related to battles, power, land and troop loss. In the ranklist protection status is indicated
 
Several forms of protection exist in the game, to avoid having players find their mages totally annihilated when they login to their characters. There are different kinds of protection related to battles, power, land and troop loss. In the ranklist protection status is indicated
  
=
+
=Protection Status List=
 
<table>
 
<table>
<tr><td>Symbol in<br>Ranklist</td><td>
+
<tr><td>Symbol in<br>Ranklist</td>
 +
<td>Explanation
 
</td></tr>
 
</td></tr>
 
<tr><td>D</td><td>
 
<tr><td>D</td><td>

Revision as of 10:18, 4 March 2006

Several forms of protection exist in the game, to avoid having players find their mages totally annihilated when they login to their characters. There are different kinds of protection related to battles, power, land and troop loss. In the ranklist protection status is indicated

Protection Status List

Symbol in
Ranklist
Explanation
D

Damage protection

  • Over 30% of cumulative net power over last 24 hours (moving window protection)
  • No new attacks possible, counters can still be taken.
  • Spells, Items, Enchantments still possible to be cast on mage.
  • Status lasts, regardless of activities by the mage during protection, with exception:
  • Hatred status from God may make a god 'Speak against you in the council', meaning you cannot enter this protection.
P

Council protection

  • In the first 2000 turns, lost all units and dropped below 1500 acres of land
  • No attacks possibles, including no counters possbile.
  • Spells, Items, Enchantments still possible to be cast on mage.
  • Status lasts for a maximum of 48 hours.
  • Status is lost soon as a single turn is spend (can grade into Damage protection status).
  • Unique item may set this status once, for 24 hours.
not indicated

Pillage protection

  • Max 10 pillages in last 24 hours (moving window protection)
  • Additional pillage attempts are blocked (blocked attacker does not lose war expense and turns).
not indicated

Volcanic Eruption protection

  • Max 10 VEs in last 24 hours (moving window protection)
  • Additional incoming VEs are prevented (blocked caster does (?) lose mana and turns).
M

Meditation protection

  • On entering mediation, no offensive actions (attacks, spells, enchants) in last 24 hours, not Armageddon caster, not Armageddon beyond 4th seal.
  • No attacks possibles, including no counters possbile.
  • No Spells, Items, Enchantments possible to be cast on mage.
  • Meditation lasts 3 days + a bit of random time, max 1 hr.
  • On exit, all own enchantments cancelled (enchantments by your enemies stay, enchantments were gone before entering).
  • Turns accumulate during meditation

Meditating mages cannot be attacked.

A

Apprentice protection

  • first 120 turns, little interaction with other mages possible
  • messaging and starting/joining guild possible
N

Novice protection

  • dummy mage created by tutorial engine, no interaction with other mages possible.
D

Dead mage

  • Dead mage that has not yet been logged in to since death.
  • No interaction with other mages possible