Difference between revisions of "Regeneration (Spell)"
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+ | By borrowing from the natural energy of growth, you can grant your troops the ability of regeneration. Regenerating soldiers appear to grow back together with tiny vines and mossy bandages. Area of effect: all your units. | ||
+ | | image = | ||
+ | | unit = | ||
+ | }} | ||
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==Effects== | ==Effects== | ||
− | + | Regenerates (heals) a percentage of slain units. | |
− | + | * ONCOLOR: 15% | |
− | + | * OFFCOLOR: 5% | |
+ | * OPPOSITE: 2% | ||
+ | <noinclude> | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Verdant Spells]] | [[Category:Verdant Spells]] | ||
[[Category:Battle Spells]] | [[Category:Battle Spells]] | ||
[[Category:Complex Spells]] | [[Category:Complex Spells]] | ||
+ | </noinclude> |
Latest revision as of 05:15, 24 August 2014
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
By borrowing from the natural energy of growth, you can grant your troops the ability of regeneration. Regenerating soldiers appear to grow back together with tiny vines and mossy bandages. Area of effect: all your units.
Spell Statistics | |
Name | Regeneration (Spell) |
Magic Speciality | Verdant |
Rank | Complex |
Attributes | Instant/Battle |
Cast Turn | - |
Cast M.P. | 30,000 |
Research Cost | 3,000 |
Upkeep Cost | none |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
Regenerates (heals) a percentage of slain units.
- ONCOLOR: 15%
- OFFCOLOR: 5%
- OPPOSITE: 2%