Difference between revisions of "Resurrection"

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** Eg. 1000 [[Archangel]]s are slain. 30 are Resurrected. AA's [[Healing_(Unit_Ability)|healing]] will save 30% of 970, or 291. The total saved would then be 321 of 1000.
 
** Eg. 1000 [[Archangel]]s are slain. 30 are Resurrected. AA's [[Healing_(Unit_Ability)|healing]] will save 30% of 970, or 291. The total saved would then be 321 of 1000.
 
   
 
   
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<noinclude>
 
[[Category:Spells]]
 
[[Category:Spells]]
 
[[Category:Ascendant Spells]]
 
[[Category:Ascendant Spells]]
 
[[Category:Battle Spells]]
 
[[Category:Battle Spells]]
 
[[Category:Complex Spells]]
 
[[Category:Complex Spells]]
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</noinclude>

Revision as of 08:43, 27 August 2010

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |


This powerful magic spell calls upon the favour of the God to bring back the dead of the battlefield back into life. Troops which have perished in that particular battle may be resurrected to join in and fight. Area of effect: all units.

Magic Specialty: Icon ASCENDANT.gif
Rank: Complex
Type: Instant/Battle
Cast Turn: 0
Cast M.P.: 20,000
Research Cost: 5,000
Upkeep: None
Related Unit: None

Effect

  • Resurrects 50% of your units slain during battle, as long as at least one unit of the stack survives the battle.
  • However, the number of units to ressurect is maxed at 25-30 units per stack (depending on spell level and color).
    • Icon ASCENDANT.gif: ~30+ units @ 421SL (SL*0.07125 to SL*0.09263) I don't have a white mage to test with, going off incoming casts on BRs
    • Icon PHANTASM.gif: 11 units @ 589SL (SL*0.01867)
    • Icon ERADICATION.gif: ??
    • Icon VERDANT.gif: ??
    • Icon NETHER.gif: ??

Usage

  • Use this spell together with units that have Healing ability, or the Strange Metallic Can
  • Best used on Ultimate units (if the enemy manages to kill 60 ultimates, the spell still ressurects 30 of them!)
  • Resurrection is applied before other healing calculations (SMC/Healing/etc):
    • After the number of resurrected units is calculated, other healing effects are worked out normally on the remaining units (original units lost MINUS # saved by res)
    • Eg. 1000 Archangels are slain. 30 are Resurrected. AA's healing will save 30% of 970, or 291. The total saved would then be 321 of 1000.