Difference between revisions of "Steal Life"

From TheReincarnation
Jump to: navigation, search
m
m
Line 3: Line 3:
 
* Of the damage dealt by a [[Steal Life]] stack (in [[health points]]), 5% is taken and that is allocated to [[health points]] for new [[units]].  
 
* Of the damage dealt by a [[Steal Life]] stack (in [[health points]]), 5% is taken and that is allocated to [[health points]] for new [[units]].  
 
* If the [[Steal Life]] stack had little casualties during the battle, the battle can make their number increase.  
 
* If the [[Steal Life]] stack had little casualties during the battle, the battle can make their number increase.  
 +
* The 'negative m.p. income - no further army growth' rule also applies to Steal Life created units.
  
 
'''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]]
 
'''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]]

Revision as of 14:44, 15 March 2008

This ability makes a unit create new units in battles (offense, defense, reinforcements).

  • Of the damage dealt by a Steal Life stack (in health points), 5% is taken and that is allocated to health points for new units.
  • If the Steal Life stack had little casualties during the battle, the battle can make their number increase.
  • The 'negative m.p. income - no further army growth' rule also applies to Steal Life created units.

Unit Abilities | Units