Difference between revisions of "Steal Life"

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* Of the damage dealt by a [[Steal Life]] stack (in [[health points]]), 5% is taken and that is allocated to [[health points]] for new [[units]].  
 
* Of the damage dealt by a [[Steal Life]] stack (in [[health points]]), 5% is taken and that is allocated to [[health points]] for new [[units]].  
 
* If the [[Steal Life]] stack had little casualties during the battle, the battle can make their number increase.  
 
* If the [[Steal Life]] stack had little casualties during the battle, the battle can make their number increase.  
* The 'negative m.p. income - no further army growth' rule also applies to Steal Life created units.
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* Steal Life is capped at replacing combat losses if your m.p. income is negative.
  
 
'''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]]
 
'''[[Unit Abilities]]''' | '''[[Units]]''' [[Category: Unit Abilities]]

Revision as of 12:51, 24 March 2008

This ability makes a unit create new units in battles (offense, defense, reinforcements).

  • Of the damage dealt by a Steal Life stack (in health points), 5% is taken and that is allocated to health points for new units.
  • If the Steal Life stack had little casualties during the battle, the battle can make their number increase.
  • Steal Life is capped at replacing combat losses if your m.p. income is negative.

Unit Abilities | Units