Archwar:Lizard Man
Lizard men are semi-aquatic, reptilian humanoids that live a life of raiding and scavenging. They stand six to seven feet tall and have a lizard-like head. Their tail measures three feet, and their skin tones are usually green and brown. Taller and stronger than a troglodyte, they wield a spear in combat and are covered in scales.
Unit Statistics | |
Name | Lizard Man |
Magic Speciality | Eradication |
Race | Reptile |
Attributes | Summon |
Power Rank | 36 |
Attack Power | 300 |
Attack Type | Melee |
Attack Initiative | 1 |
Counter Attack | 60 |
Extra Attack Power | - |
Extra Attack Type | - |
Extra Attack Initiative | - |
Hit Points | 250 |
Recruit Cost | - |
Upkeep Cost | 1.20 Gold 0.03 M.P. |
Abilities | Scales |
Related Spell | Call Lizardmen |
Spell Resistances | |
ASCENDANT | 0% |
VERDANT | 0% |
ERADICATION | 0% |
NETHER | 0% |
PHANTASM | 0% |
Attack Resistances | |
MISSILE | 0% |
FIRE | 0% |
POISON | 0% |
BREATH | 0% |
MAGIC | 0% |
MELEE | 0% |
RANGED | 0% |
LIGHTNING | 0% |
COLD | 0% |
PARALYSE | 0% |
PSYCHIC | 0% |
HOLY | 0% |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Other Statistics | |
Related Item | - |
Related Hero | Assassin |
Recommended Role: Fodder