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  • Unfortunately, this is the only other thing that we aren't really sure on. The following formula is pretty much the best rule of thu
    5 KB (791 words) - 21:59, 10 April 2008
  • ...come. Ghoul/fakes + carpet (+ blood curse) will pwn whites as long as they aren't running web on defence.
    7 KB (1,236 words) - 04:48, 14 April 2008
  • ...onger an option. well, there is good news. feeding on mediocre players who aren't quite new is almost as easy! Of course, juicy targets like these aren't so easy to find. The chron terra will continue to remain useful.
    44 KB (8,237 words) - 00:46, 21 April 2008
  • *And you can [[counter]] people who already hit you, and aren't expecting [[Devil|devils]].
    6 KB (1,050 words) - 00:56, 4 March 2008
  • ...din|Paladin]], [[Spirit_Warrior|Spirit Warrior]] and [[Titan|Titan]] units aren't affected by this effect since their primary attack is already MELEE HOLY. ***Other [[:Category:Ascendant_Units|Ascendant Units]] aren't affected.
    2 KB (284 words) - 06:17, 28 October 2022
  • ...game, because they're strong defensively, fast, and fairly powerful. They aren't the most offensive unit in the game, but with that 4 init primary almost ...these though, they fall into the same boat as Werebears, even though they aren't quite as powerful in either area.
    34 KB (6,070 words) - 00:54, 4 March 2008
  • ...lot looser, and people tend to break the 'norms' more (however they still aren't very forgiving about it happening against them). This server runs at the ...e player or guild, sometimes these are unreasonable, most of the time they aren't (the unreasonable ones usually don't follow through on it, 1 hit very rar
    47 KB (8,090 words) - 18:52, 16 April 2008
  • ...oo high, like most ranged units they aren't extremely sturdy (however they aren't lightweights either thank goodness). ...nly boosts from Nature's Lore - improving their power signifigantly. These aren't immediately going to match the power of Nymphs, but they can come quite c
    39 KB (6,806 words) - 00:57, 4 March 2008
  • ...er]], [[Ice Elemental|Ice]]): These are your damage workhorses, and really aren't of much use until you can get a solid stack and work with it. Let the wat [[Dwarven Deathseeker]]/[[Hell Hound]]: These 2 aren't worth it for blue, they die easy, and usually lose more power than they k
    32 KB (5,733 words) - 00:57, 4 March 2008
  • countered. sometimes they die because they aren't low% enough but now with the new rule its much easier(x2) to prevent them
    11 KB (2,004 words) - 04:39, 14 April 2008
  • If you used Chimera, Feet of Hermes would boost defense, but honestly chimera aren't that durable, so you may want to go with Foul Water, Flameblade, or Sleep ...Dominions and Fallen Archangels are the best of these units, Fallen Angels aren't exceptional but they will work ok. I don't bother using the spell to summ
    38 KB (6,794 words) - 00:55, 4 March 2008
  • === Why aren't my stacks listed by power? === ...high initiative fliers *however they get hurt by counters*. Fatigue stacks aren't necessary to playing, but they are a very useful tool, and are the most c
    58 KB (9,630 words) - 03:48, 30 April 2010
  • Topia is similar to the Shadows from the former tv show Babylon 5. We aren't very active now, but were perhaps once very powerful and on occassion mig
    1 KB (181 words) - 06:56, 12 July 2011
  • ...their luster as the top ground stack for Nether. They aren't bad and they aren't good in a sense. The good thing about them is they are FREE and saves you ...you gain land, it really is not advisable to stack them as top stack. They aren’t the best defenders of Nether units. More often if someone is allied wit
    43 KB (7,049 words) - 14:18, 3 August 2008