Difference between revisions of "Accuracy Modifiers"
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in construction | in construction | ||
+ | |||
+ | Normally [[units]] have 30% (base) accuracy. | ||
+ | * On a Siege Attack, your units will suffer -10% Accuracy (30%-10% = 20%). Units with the [[Unit Abilities|unit abilities]] [[Flying]] or [[Siege]] do not suffer this penalty. | ||
+ | * On a Regular Attack and any defensive combat, your units will suffer no accuracy penalty. | ||
Unit Abilities: | Unit Abilities: | ||
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Hero Abilities: | Hero Abilities: | ||
*[[Cursing]], [[Enchant Weapon]], [[Tactics]], [[Terror]] | *[[Cursing]], [[Enchant Weapon]], [[Tactics]], [[Terror]] | ||
+ | |||
+ | Accuracy Formula: |
Revision as of 11:14, 7 August 2007
in construction
Normally units have 30% (base) accuracy.
- On a Siege Attack, your units will suffer -10% Accuracy (30%-10% = 20%). Units with the unit abilities Flying or Siege do not suffer this penalty.
- On a Regular Attack and any defensive combat, your units will suffer no accuracy penalty.
Unit Abilities:
Items:
Spells:
- Eye of the Eagle, Bless, Blinding Flash, Double Time, Fog Cloud, Curse,
- Flame Blade, The Holy Light, Nature's Lore, Feet of Hermes, Lovesick
Sun Favor - +3% accuracy
Hero Abilities:
Accuracy Formula: