Difference between revisions of "Accuracy Modifiers"
Line 24: | Line 24: | ||
A = total sum of accuracy modifiers. | A = total sum of accuracy modifiers. | ||
− | if A >= 0 then accuracy=30+A | + | *if A >= 0 then accuracy=30+A |
− | if -15 >= A >= -30 then accuracy = 24-3/5*A | + | *if -15 >= A >= -30 then accuracy = 24-3/5*A |
− | if A <= -30 then accuracy = 12-1/5*A | + | *if A <= -30 then accuracy = 12-1/5*A |
Revision as of 11:27, 7 August 2007
in construction
Normally units have 30% (base) accuracy.
- On a Siege Attack, your units will suffer -10% Accuracy (30%-10% = 20%). Units with the unit abilities Flying or Siege do not suffer this penalty.
- On a Regular Attack and any defensive combat, your units will suffer no accuracy penalty.
Unit Abilities:
Items:
Spells:
- Eye of the Eagle, Bless, Blinding Flash, Double Time, Fog Cloud, Curse,
- Flame Blade, The Holy Light, Nature's Lore, Feet of Hermes, Lovesick
Sun Favor - +3% accuracy
Hero Abilities:
Accuracy Formula:
A = total sum of accuracy modifiers.
- if A >= 0 then accuracy=30+A
- if -15 >= A >= -30 then accuracy = 24-3/5*A
- if A <= -30 then accuracy = 12-1/5*A