Difference between revisions of "Healing (disambiguation)"

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<center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center>
 
<center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center>
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'''Spell'''<br>
 
 
Rank: Simple<br>
 
Type: Instant/Battle<br>
 
Cost: 500 MP<br>
 
 
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This is the basic spell of priestly healing magics. With this spell, lost hit points of your troops are healed. The spell is cheap but effective in battle and may prove to be indispensable in the case of an emergency. Area of effect: all your units.<br>
 
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{| cellspacing="0"
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|Magic Speciality:
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|{{white}}
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|-
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|Rank:||[[:Category:Simple Spells|Simple]]
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|-
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|Type:||[[Instant/Battle]]
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|-
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|Cast Turn:||0
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|-
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|Cast M.P.:||500
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|-
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|Research Cost:||600
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|-
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|Upkeep:||None
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|-
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|Related Unit:||None
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|}
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==Effects==
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{{NeedsContent}}
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'''[[Unit Abilities]]'''
 
'''[[Unit Abilities]]'''

Revision as of 01:49, 8 November 2007

Encyclopedia | Units | Spells
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| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |



This is the basic spell of priestly healing magics. With this spell, lost hit points of your troops are healed. The spell is cheap but effective in battle and may prove to be indispensable in the case of an emergency. Area of effect: all your units.

Magic Speciality: Icon ASCENDANT.gif
Rank: Simple
Type: Instant/Battle
Cast Turn: 0
Cast M.P.: 500
Research Cost: 600
Upkeep: None
Related Unit: None

Effects

This page is in need of content


Unit Abilities

  • The Healing ability resurrects 30% of a stacks dead units at the end of a battle, providing at least 1 unit of that stack survives until the battle is over. Units killed and then resurrected after battle do not count towards Net Power loss.
  • It resurrects all the slain unit if the unit slain is too little in NP. So, it may heal some amount of hit point.
  • Stacked healing abilites multiply instead of adding.


Heretic's Example [1]:

Regeneration (spell, 15%)
L10 Healing (hero ability, 12%)
Regeneration (unit ability, 20%)

= 1.00 - [(1.00 - .15) * (1.00 - .12) * (1.00 - .20)]
= 1.00 - [.85 * .88 * .80]
= 0.40 Damage suffered by unit

Healing= 60%

(from slasherofveils):
I believe the "=0.40 damage suffered is the healing amount, not the damaged amount.
Simple Example, just unit healing ability (30%):
= 1.00 - [(1.00 - .30)]
= 1.00 - 0.7
= 0.30 healed (as should be)

So take the ever annoying mono dom (Unit healing 30%) + resurrection (30%) + SMC (15%):
= 1.00 - [.70 * .70 * .85]
= 1.00 - 0.4165
= 0.5835 or 58% healed

Angel
Archangel
Astral Magician
Dominion
Knight Templar
High Priest
Preacher
Soul Speaker




Heroes Ability
Resurrects a certain percentage of slained units.


Priestess
Shieldmaiden