Difference between revisions of "Hallucination"
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<center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center> | <center>[[Encyclopedia]] | [[Units]] | <font size=3>'''[[Spells]]'''</font> </center> | ||
Revision as of 07:13, 10 November 2007
Rank: Ultimate
Type: Enchantment/self
Cost: 10 turns, 200,000 MP
Upkeep: 1,000 MP
Effects
When a mage attacks you, chance the attacker cannot find your country.
- The attacker get's the message: "You could not find the location of MageName(#****)'s country so you couldnt attack him"
- The attacker uses his turns and pays upkeeps for 2 turns, but not his war expenses.
- The defender does NOT get a counter for a hallucination-blocked attack.
- Chance for blocking using Hallucination depends on spell levels from caster and attacker.
- The greater the difference, the greater is the chance of missing.
In practice:
- half of the mages gives up, the other half just tries again.
- you cast this spell at the end of a run
- This is a nice thing to have when you attacked a black mage and you expect to be devil-countered
As of August 2007
- Hallucination reduces efficiency (http://www.the-reincarnation.com/viewtopic.php?p=260974)
Note
This spell is very expensive for the reward that it gives.
Only adviseable in war, or if you really want to prevent as many randoms as possible.
Many players just ignore halucination-blocked attacks, and random again. See ROE.