Difference between revisions of "Accuracy Modifiers"
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Spells: | Spells: | ||
*[[Eye of the Eagle]], [[Bless]], [[Blinding Flash]], [[Double Time]], [[Fog Cloud]], [[Curse]], | *[[Eye of the Eagle]], [[Bless]], [[Blinding Flash]], [[Double Time]], [[Fog Cloud]], [[Curse]], | ||
− | *[[Flame Blade]], [[The Holy Light]], [[Nature's Lore]], [[Feet of Hermes]], [[Lovesick]] | + | *[[Flame Blade]], [[The Holy Light]], [[Nature's Lore]], [[Phase Step]] ( [[Feet of Hermes]] ), [[Lovesick]], |
Revision as of 21:17, 24 November 2007
Base Accuracy Value = 30%
Siege:
- On a Siege Attack, any unit without Flying or Siege will suffer -10% Accuracy
- On a Regular Attack and any defensive combat, your units will suffer no accuracy penalty.
Unit Abilities:
Items:
Spells:
- Eye of the Eagle, Bless, Blinding Flash, Double Time, Fog Cloud, Curse,
- Flame Blade, The Holy Light, Nature's Lore, Phase Step ( Feet of Hermes ), Lovesick,
Sun Favor:
- +3% accuracy
Hero Abilities:
Accuracy Formula:
- A = total sum of accuracy modifiers.
- if A >= 0 then accuracy=30+A
- if -15 >= A >= -30 then accuracy = 24-3/5*A
- if A <= -30 then accuracy = 12-1/5*A