Difference between revisions of "Blood Ritual"
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− | Rank: Complex<br> | + | Rank: {{black}} Complex<br> |
Type: Enchantment/Self<br> | Type: Enchantment/Self<br> | ||
Cost: 3 turns, 50,000 MP<br> | Cost: 3 turns, 50,000 MP<br> |
Revision as of 13:17, 23 March 2008
![Icon ERADICATION.gif](/images/c/c6/Icon_ERADICATION.gif)
![Icon VERDANT.gif](/images/d/d4/Icon_VERDANT.gif)
![Icon ASCENDANT.gif](/images/2/2a/Icon_ASCENDANT.gif)
![Icon PHANTASM.gif](/images/9/90/Icon_PHANTASM.gif)
![Icon NETHER.gif](/images/d/d8/Icon_NETHER.gif)
![Icon PLAIN.gif](/images/2/2f/Icon_PLAIN.gif)
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
Rank: Complex
Type: Enchantment/Self
Cost: 3 turns, 50,000 MP
Effects
- For 200 turns, you will summon 500-1000 ghouls by losing 666 pop per turn.
- Notes... Blood Ritual is NOCANCEL, which "...means that you can't cancel [di]spell [without mana]. To get rid of it you have to use mana. Undispellable spells have NODISPEL flag (for example CoS)" [[1]].
- See link here for tips [[2]].