Difference between revisions of "Paralyze"

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[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Battle Spells]]
 
[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Battle Spells]]
[[Category:Complex Spells]]
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[[Category:Complex Spells]] [[Category:Initiative Modifiers]]

Revision as of 14:33, 26 May 2008

Encyclopedia | Units | Spells | Items | Heroes | Skills | Buildings | Guides
Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |


This powerfull spell hits an enemy unit with immense and crippling pain, causing them to fall to the ground, twitching and convulsing, unable to control their own bodies. Paralyze can strike 3 enemy groups at once. Paralyze is one of the more feared Phantasm spells on the battlefield.

Magic Specialty: Icon PHANTASM.gif
Rank: Complex
Type: Instant/Battle
Cast Turn: 0
Cast M.P.: 10,000
Research Cost: 3,500
Upkeep: None
Related Unit: None

Effects

  • Paralyze has 4 different effects. Each effect independently targets a random enemy stack and can be resisted exclusively from each other. Note that some or all of the effects may target the same stack. The effects are:
  • There is no initiative-reduction effect when cast off-color, and other effects are weaker.

Notes

This is probably a monostackers worst nightmare, but each effect can be resisted.