Difference between revisions of "Accuracy Modifiers"
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− | + | [[Category:Battle_Formula_Modifiers]] | |
+ | Base Accuracy Value = 30% | ||
+ | |||
+ | Siege: | ||
+ | * On a Siege Attack, any unit without [[Flying]] or [[Siege]] will suffer -10% Accuracy. | ||
+ | ** Units with the RANGED attack type which stack pair with a FLYING stack will also suffer no accuracy penalty on a siege. (Nov/09) | ||
+ | * On a Regular Attack and any defensive combat, your units will suffer no accuracy penalty. | ||
+ | |||
Unit Abilities: | Unit Abilities: | ||
− | *[[Marksmanship]], [[Beauty]], | + | *[[Marksmanship]], [[Beauty]], [[Swift]], [[Fear]], [[Clumsiness]] |
+ | |||
Items: | Items: | ||
− | [[Satchel of Mist]] | + | *[[Satchel of Mist]], [[Bottle of Eversmoking]], [[Cosmetics]] |
+ | |||
Spells: | Spells: | ||
− | [[Eye of the Eagle]], [[Bless]], [[Blinding Flash]], [[Double Time]], [[Fog Cloud]], [[Curse]], | + | *[[Eye of the Eagle]], [[Bless]], [[Blinding Flash]], [[Double Time]], [[Fog Cloud]], [[Curse]], |
− | [[Flame Blade]], [[The Holy Light]], [[Nature's Lore]], [[Feet of Hermes]], [[Lovesick]] | + | *[[Flame Blade]], [[The Holy Light]], [[Nature's Lore]], [[Phase Step]] ( [[Feet of Hermes]] ), [[Lovesick]], |
+ | |||
+ | |||
+ | Sun Favor: | ||
+ | *+3% accuracy | ||
+ | |||
+ | |||
+ | Hero Abilities: | ||
+ | *[[Cursing]], [[Enchant Weapon]], [[Tactics]], [[Terror]] | ||
+ | |||
+ | |||
+ | Accuracy Formula: | ||
+ | |||
+ | *A = total sum of accuracy modifiers. | ||
+ | |||
+ | *if A >= 0 then accuracy=30+A | ||
+ | *if 0 >= A >= -15 then accuracy = 30-A | ||
+ | *if -15 >= A >= -30 then accuracy = 24-3/5*A | ||
+ | *if A <= -30 then accuracy = 12-1/5*A | ||
+ | |||
+ | examples: | ||
+ | *beauty (-5) = 30-5 = 25 ; unit is *1.2 tougher to beat | ||
+ | *swift (-10) = 30-10 = 20 ; unit is *1.5 tougher to beat | ||
+ | *fear (-15) = 30-15 = 15 ; units is *2 tougher to beat | ||
+ | *swift+satchel (-20) = 24-3/5*20 = 12 ; unit is *2.5 tougher to beat | ||
+ | *swift+fear (-25) = 24-3/5*25 = 9 ; unit is *3.33 tougher | ||
+ | *swift+fog+satchel (-30) = 12-1/5*30 = 6 ; unit is *5 tougher to beat | ||
+ | *swift+beauty+fog+satchel (-35) = 12-1/5*35 = 5 ; unit is *6 tougher to beat | ||
+ | *swift+fog+satchel+siege penalty (-40) = 12-1/5*40 = 4 ; unit is *7.5 tougher to beat | ||
+ | *fear+fog+satchel+siege penalty (-45) = 12-1/5*45 = 3 ; unit is *10 tougher to beat | ||
+ | *fear+beauty+fog+satchel+siege penalty (-50) = 12-1/5*50 = 2 ; unit is *15 tougher to beat | ||
+ | *fear+swift+beauty+fog+satchel+siege penalty (-60) = 12 - 1/5*60 = 0 ; unit takes 0 damage | ||
+ | Note that the last combination is only possible with Efreeti as a blue and replacing beauty with a high level Dread Knight with Terror. | ||
+ | <br> | ||
+ | Return to [[The Eye Formula]] |
Latest revision as of 20:30, 25 November 2009
Base Accuracy Value = 30%
Siege:
- On a Siege Attack, any unit without Flying or Siege will suffer -10% Accuracy.
- Units with the RANGED attack type which stack pair with a FLYING stack will also suffer no accuracy penalty on a siege. (Nov/09)
- On a Regular Attack and any defensive combat, your units will suffer no accuracy penalty.
Unit Abilities:
Items:
Spells:
- Eye of the Eagle, Bless, Blinding Flash, Double Time, Fog Cloud, Curse,
- Flame Blade, The Holy Light, Nature's Lore, Phase Step ( Feet of Hermes ), Lovesick,
Sun Favor:
- +3% accuracy
Hero Abilities:
Accuracy Formula:
- A = total sum of accuracy modifiers.
- if A >= 0 then accuracy=30+A
- if 0 >= A >= -15 then accuracy = 30-A
- if -15 >= A >= -30 then accuracy = 24-3/5*A
- if A <= -30 then accuracy = 12-1/5*A
examples:
- beauty (-5) = 30-5 = 25 ; unit is *1.2 tougher to beat
- swift (-10) = 30-10 = 20 ; unit is *1.5 tougher to beat
- fear (-15) = 30-15 = 15 ; units is *2 tougher to beat
- swift+satchel (-20) = 24-3/5*20 = 12 ; unit is *2.5 tougher to beat
- swift+fear (-25) = 24-3/5*25 = 9 ; unit is *3.33 tougher
- swift+fog+satchel (-30) = 12-1/5*30 = 6 ; unit is *5 tougher to beat
- swift+beauty+fog+satchel (-35) = 12-1/5*35 = 5 ; unit is *6 tougher to beat
- swift+fog+satchel+siege penalty (-40) = 12-1/5*40 = 4 ; unit is *7.5 tougher to beat
- fear+fog+satchel+siege penalty (-45) = 12-1/5*45 = 3 ; unit is *10 tougher to beat
- fear+beauty+fog+satchel+siege penalty (-50) = 12-1/5*50 = 2 ; unit is *15 tougher to beat
- fear+swift+beauty+fog+satchel+siege penalty (-60) = 12 - 1/5*60 = 0 ; unit takes 0 damage
Note that the last combination is only possible with Efreeti as a blue and replacing beauty with a high level Dread Knight with Terror.
Return to The Eye Formula