Difference between revisions of "Double Time"
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[[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Battle Spells]] | [[Category:Spells]] [[Category:Phantasm Spells]] [[Category:Battle Spells]] | ||
[[Category:Average Spells]] [[Category:Initiative Modifiers]] | [[Category:Average Spells]] [[Category:Initiative Modifiers]] | ||
| + | </noinclude> | ||
Revision as of 08:46, 27 August 2010
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
This spell will cause your units to move more quickly and efficiently. The affected units will attack the enemy with greater accuracy and initiative. Area of effect: 1 random stack.
| Magic Specialty: | |
| Rank: | Average |
| Type: | Instant/Battle |
| Cast Turn: | 0 |
| Cast M.P.: | 3,500 |
| Research Cost: | 1,500 |
| Upkeep: | None |
| Related Unit: | None |
Effects
- Double Time has 2 different effects. Each effect independently targets a random friendly stack. Note that some or all of the effects may target the same stack. The effects are:
- Increases Initiative of targetted stack by 1.
- Increases Accuracy of targetted stack by 12.5%.
(Confirmed Nov/09, oncolor at 589SL).
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