Difference between revisions of "Temporal Stasis Field"
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==Effects== | ==Effects== |
Revision as of 10:01, 27 August 2010
![Icon ERADICATION.gif](/images/c/c6/Icon_ERADICATION.gif)
![Icon VERDANT.gif](/images/d/d4/Icon_VERDANT.gif)
![Icon ASCENDANT.gif](/images/2/2a/Icon_ASCENDANT.gif)
![Icon PHANTASM.gif](/images/9/90/Icon_PHANTASM.gif)
![Icon NETHER.gif](/images/d/d8/Icon_NETHER.gif)
![Icon PLAIN.gif](/images/2/2f/Icon_PLAIN.gif)
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
The spell will put a stasis field in an area, thus putting the recipent's country into an state of temporal suspension. Time will flow slower within the area.
Spell Statistics | |
Name | Temporal Stasis Field |
Magic Speciality | Phantasm |
Rank | Complex |
Attributes | Enchantment |
Cast Turn | 10 |
Cast M.P. | 20,000 |
Research Cost | 4,000 |
Upkeep Cost | 1,000 m.p. |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
- If you had set 'pre-orders', then Temporal Stasis Field with disable that temporally.
The Spell can put you into negative turns. Have the following on my mage: -1 turn(s) available