Difference between revisions of "Accuracy"
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Normal [[units]] have 30% (base) accuracy in regular attacks, and 20% (Siege-10%) accuracy in siege attacks. | Normal [[units]] have 30% (base) accuracy in regular attacks, and 20% (Siege-10%) accuracy in siege attacks. | ||
* The [[Unit Abilities|ability]] [[Marksmanship]] (+10%) on your [[units]], makes that 40% resp. 30%. | * The [[Unit Abilities|ability]] [[Marksmanship]] (+10%) on your [[units]], makes that 40% resp. 30%. | ||
− | * The [[Unit Abilities|ability]] [[Siege]] | + | * The [[Unit Abilities|ability]] [[Siege]] on your [[units]], makes it 30% resp. 30% (i.e. no Siege-10%). |
* The [[Unit Abilities|ability]] [[Swift]] (-10%) on your opponents [[units]], makes that 20% resp. 10%. | * The [[Unit Abilities|ability]] [[Swift]] (-10%) on your opponents [[units]], makes that 20% resp. 10%. | ||
* The [[Unit Abilities|ability]] [[Beauty]] (-5%) on your opponents [[units]], makes that 25% resp. 15%. | * The [[Unit Abilities|ability]] [[Beauty]] (-5%) on your opponents [[units]], makes that 25% resp. 15%. |
Revision as of 15:17, 5 March 2006
Accuracy is one of the factors, that determines how much damage your troops actually do in a battle: their numbers in your army and their attack power according to the Encyclopedia is only the starting point... all other effects reduce that amount to the actual amount subtracted from Health points and determining the casualties. Accuracy is one of them.
Normal units have 30% (base) accuracy in regular attacks, and 20% (Siege-10%) accuracy in siege attacks.
- The ability Marksmanship (+10%) on your units, makes that 40% resp. 30%.
- The ability Siege on your units, makes it 30% resp. 30% (i.e. no Siege-10%).
- The ability Swift (-10%) on your opponents units, makes that 20% resp. 10%.
- The ability Beauty (-5%) on your opponents units, makes that 25% resp. 15%.