Difference between revisions of "Buildings"

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[[Wilderness]]
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[[Wilderness]] - is land without any building on it, what you get from exploring and what you leave after [[pillage|pillaging]].
 
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[[Farms]]  
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[[Farms]] - Gives food for a lot [[population]] and army, houses little [[population]]
  
[[Towns]]  
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[[Towns]] - Houses many [[population]] and recruited army, [[population]] that generates [[geld]]
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[[Nodes]] - Gives [[mana]], the main resource for performing magic.
  
[[Workshops]]
 
 
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[[Nodes]]
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[[Workshops]] - Expensive buildings that control the speed at which you can build.
 
   
 
   
[[Guilds]]  
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[[Guilds]] - Buildings where you study magic, to learn [[spells]] and add them to your spellbook and to producte [[items]].
  
[[Barracks]]  
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[[Barracks]] - Buildings where you train [[population]] to be recruited for your army.
 
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[[Forts]]
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[[Forts]] - Buildings that guard your kingdom and protect your army a bit in big battles.
  
[[Barriers]]
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[[Barriers]] - Magical buildings where you maintain a magic shield to stop enemy spells from affecting your kingdom.

Revision as of 20:04, 5 March 2006

Wilderness - is land without any building on it, what you get from exploring and what you leave after pillaging.


Farms - Gives food for a lot population and army, houses little population

Towns - Houses many population and recruited army, population that generates geld

Nodes - Gives mana, the main resource for performing magic.


Workshops - Expensive buildings that control the speed at which you can build.

Guilds - Buildings where you study magic, to learn spells and add them to your spellbook and to producte items.

Barracks - Buildings where you train population to be recruited for your army.


Forts - Buildings that guard your kingdom and protect your army a bit in big battles.

Barriers - Magical buildings where you maintain a magic shield to stop enemy spells from affecting your kingdom.