Difference between revisions of "Archwar:Dwarven Shaman"
m (BOT: Changing page text) |
m (Changed protection level for "Archwar:Dwarven Shaman" ([edit=autoconfirmed] (indefinite) [move=sysop] (indefinite))) |
(No difference)
|
Latest revision as of 02:36, 20 July 2011
We are children of Light born into Darkness. - Rguhr the Sage
Dwarven Shamans are an eccentric race of spiritual drunkards who revere incantation over iron and steel. Having dwelled deep in the mountains over several millenia, their skin has turned pale white and they have lost all ability to heal naturally. They are passionately feared and distrusted by dwarven chieftains and are often mistaken for actual spirits by common dwarves.
Unit Statistics | |
Name | Dwarven Shaman |
Magic Speciality | Eradication |
Race | Dwarf |
Attributes | Summon |
Power Rank | 1,000 |
Attack Power | 5,000 |
Attack Type | Fire |
Attack Initiative | 2 |
Counter Attack | 300 |
Extra Attack Power | 8,000 |
Extra Attack Type | Lightning |
Extra Attack Initiative | 3 |
Hit Points | 4,500 |
Recruit Cost | - |
Upkeep Cost | 75.00 Gold 2.50 M.P. |
Abilities | Healing |
Related Spell | Call Dwarven Shaman |
Spell Resistances | |
ASCENDANT | 0% |
VERDANT | 50% |
ERADICATION | 50% |
NETHER | 10% |
PHANTASM | 10% |
Attack Resistances | |
MISSILE | 0% |
FIRE | 70% |
POISON | 30% |
BREATH | 65% |
MAGIC | 100% |
MELEE | 85% |
RANGED | 75% |
LIGHTNING | 0% |
COLD | 85% |
PARALYSE | 45% |
PSYCHIC | 0% |
HOLY | 90% |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Other Statistics | |
Related Item | - |
Related Hero | Berserker |
Recommended Role: Strategic/positional tank or Lightning/Fire sniper
Recommended Pairings:
White - Spirit Warrior to tank, Astral Magician/Naga Queen to snipe
Blue - Heavy Djinni to kill, Mind Ripper/Water Elemental to snipe
Green - Heavy High Elf to trade favorably, Treant works only if Rust Armor connects
Black - Heavy Dark Elf Magician to trade favorably, Unholy Reaver/Vampire to snipe
Red - Mirror to tank