Difference between revisions of "Blood Curse"
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| + | Using your own blood as a medium, you lay a powerful enchantment upon your armies. Wounds inflicted by your troops will be cursed, leaving behind injuries that will never close or heal over, thus preventing any healing or regeneration effect. | ||
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==Effects== | ==Effects== | ||
| − | + | Adds the Blood Curse to ALL friendly units, preventing their damage from being healed. | |
| − | + | *NO healing will occur for the army of the target. | |
| + | <noinclude> | ||
[[Category:Spells]] | [[Category:Spells]] | ||
[[Category:Nether Spells]] | [[Category:Nether Spells]] | ||
[[Category:Battle Spells]] | [[Category:Battle Spells]] | ||
| + | [[Category:Complex Spells]] | ||
| + | </noinclude> | ||
Latest revision as of 05:31, 19 August 2012
| Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells |
Using your own blood as a medium, you lay a powerful enchantment upon your armies. Wounds inflicted by your troops will be cursed, leaving behind injuries that will never close or heal over, thus preventing any healing or regeneration effect.
| Spell Statistics | |
| Name | Blood Curse |
| Magic Speciality | Nether |
| Rank | Complex |
| Attributes | Instant/Battle |
| Cast Turn | - |
| Cast M.P. | 20,000 |
| Research Cost | 6,000 |
| Upkeep Cost | none |
| Servers |
| Blitz |
| Guildwar |
| Lightning |
| Arch |
| Solo |
| Beta |
| Related Unit |
Effects
Adds the Blood Curse to ALL friendly units, preventing their damage from being healed.
- NO healing will occur for the army of the target.