Difference between revisions of "Beta:Chain Lightning"
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**All damage is affected by Unit Resistance and special abilities such as [[Scales]] and [[:Weaken Resistance to|Weakness]] | **All damage is affected by Unit Resistance and special abilities such as [[Scales]] and [[:Weaken Resistance to|Weakness]] | ||
− | Cast on-color, Chain Lightning also reduces the [[Attack Power]] of ALL units who fail to resist the effect (again, resisted ''separately'') according to the following formula: 0.228 * SL / Max Base Erad SL | + | Cast on-color, Chain Lightning also reduces the [[Attack Power]] of ALL units who fail to resist the effect (again, resisted ''separately'') according to the following formula: 0.228 * [[Spell Level|SL]] / Max Base Erad SL |
[[Category:Spells (Beta)|{{PAGENAME}}]] | [[Category:Spells (Beta)|{{PAGENAME}}]] | ||
[[Category:Eradication Spells (Beta)|{{PAGENAME}}]] | [[Category:Eradication Spells (Beta)|{{PAGENAME}}]] | ||
[[Category:Complex Spells (Beta)|{{PAGENAME}}]] | [[Category:Complex Spells (Beta)|{{PAGENAME}}]] |
Revision as of 23:28, 23 August 2012
Eradication | Verdant | Ascendant | Phantasm | Nether | Plain
Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells
This is an advanced level spell of the Lightning Strike spell. It will shoot a powerful bolt of lightning at one enemy group causing heavy lightning damage, leaving it in state of shock which will hinder it's ability to fight. After that, it will split into several smaller lightning bolts which will sweep through the battlefield, harming everything in their way. This spell is very effective against massive amounts of weak units.
Spell Statistics | |
Name | Chain Lightning |
Magic Speciality | Eradication |
Rank | Complex |
Attributes | Instant/Battle |
Cast Turn | - |
Cast M.P. | 250,000 |
Research Cost | 5,000 |
Upkeep Cost | none |
Servers |
Blitz |
Guildwar |
Lightning |
Arch |
Solo |
Beta |
Related Unit |
Effects
Deals direct LIGHTNING damage to ALL enemy stacks, provided they fail to resist the spell. First a random modifier is determined depending on whether the spell is cast,
- on-color (from 0.00 – 0.04),
- off-color (0.00 – 0.02),
- or opposite color (0.00 – 0.01)
Then that number is added to
- 0.04 on color,
- 0.02 off color,
- 0.01 opposite color
The resulting number is then multiplied by the caster’s current Spell Level to arrive at the total Damage per Unit. Multiplying this number by the number of units in the affected stack will determine the total damage dealt to that stack.
The number determined as Damage per Unit is then multiplied by 50,000 and dealt directly to ONE random enemy stack, provided that stack fails to resist the spell.
- This additional damage strike is resisted separately.
Cast on-color, Chain Lightning also reduces the Attack Power of ALL units who fail to resist the effect (again, resisted separately) according to the following formula: 0.228 * SL / Max Base Erad SL