Difference between revisions of "Beta:Nature's Cure"

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(Effects)
(Effects)
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==Effects==  
 
==Effects==  
Heals a fixed number of [[Hit Points]] to ALL friendly units according to the following formula:
+
Heals a fixed number of [[Hit Points]] to ALL slain friendly units according to the following formula:
 
*[2 + (2.14 * [[Spell Level|SL]] / Max Base Verdant SL)] * number of units in the stack (on color)
 
*[2 + (2.14 * [[Spell Level|SL]] / Max Base Verdant SL)] * number of units in the stack (on color)
 
*[2 + (2.14 * [[Spell Level|SL]] / Max Base Verdant SL)] * number of units in the stack / 2 (off color)
 
*[2 + (2.14 * [[Spell Level|SL]] / Max Base Verdant SL)] * number of units in the stack / 2 (off color)

Revision as of 15:42, 24 August 2012

Encyclopedia (Beta) | Units | Spells | Items | Heroes | Skills | Resources

Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells


This spell uses the energy of nature to rejuvenate and heal damage of your troops. Grass and bushes grow tall and flowers bloom around your units, expanding their natural energy to heal lost hit points.

Spell Statistics
Name Nature's Cure
Magic Speciality Verdant
Rank Average
Attributes Instant/Battle
Cast Turn -
Cast M.P. 2,000
Research Cost 1,000
Upkeep Cost none
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Related Unit


Effects

Heals a fixed number of Hit Points to ALL slain friendly units according to the following formula:

  • [2 + (2.14 * SL / Max Base Verdant SL)] * number of units in the stack (on color)
  • [2 + (2.14 * SL / Max Base Verdant SL)] * number of units in the stack / 2 (off color)
  • [2 + (2.14 * SL / Max Base Verdant SL)] * number of units in the stack / 4 (opposite color)