Difference between revisions of "Beta:Resurrection"

From TheReincarnation
Jump to: navigation, search
(Effect)
m (BOT: Changing page text)
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{Spellstats
+
{{:Resurrection}}
| description  =
+
[[Category:Spells (Beta)|{{PAGENAME}}]]
This powerful magic spell calls upon the favor of God to bring life back to the dead from the battlefield. Troops which have perished in battle may be resurrected to fight again.
+
[[Category:Ascendant Spells (Beta)|{{PAGENAME}}]]
| image        =
+
[[Category:Complex Spells (Beta)|{{PAGENAME}}]]
| unit          =
 
}}
 
 
 
 
 
==Effect==
 
Resurrects a fixed NUMBER of units (no more than 50% of slain units, up to a maximum) in ALL stacks according to the following formula:
 
*33.68 * SL / Max Base Ascendant SL
 
*8.6 * SL / Max Base Ascendant SL
 
*4.3 * SL / Max Base Ascendant SL
 
 
 
Example:
 
*22 out of 100 Dominions are killed. On-color Resurrection will bring 11 back to life.
 
*70 out of 100 Dominions are killed. On-color Resurrection will bring 34 back to life.
 
*1,760 out of 13,346 Knights Templar are killed. On-color Resurrection will bring 34 back to life.
 
 
 
At least one unit for each stack must survive the battle in order to be healed.
 
 
 
==Notes==
 
Given that the number of units resurrected is so low, this spell should ONLY be used with Ultimate units. The Ascendant spell [[Beta:Platinum Hand of Healing|Platinum Hand of Healing]] is far more efficient for resurrecting non-ultimate units.
 
 
 
==Usage==
 
* Use this spell together with units that have [[Healing]] ability, and/or the [[Strange Metallic Can]]
 
* Best used on Ultimate units, as the total number of units resurrected is rather low.
 
* Resurrection is applied before other healing calculations (SMC/Healing/etc):
 
** After the number of resurrected units is calculated, other healing effects are worked out normally on the '''remaining''' units (original units lost MINUS # saved by res)
 
** Eg. 1000 [[Archangel]]s are slain. 30 are Resurrected. AA's [[Healing_(Unit_Ability)|healing]] will save 30% of 970, or 291. The total saved would then be 321 of 1000.
 
 
<noinclude>
 
[[Category:Spells (Beta)]]
 
[[Category:Ascendant Spells (Beta)]]
 
[[Category:Complex Spells (Beta)]]
 
</noinclude>
 

Latest revision as of 17:36, 17 April 2013

Encyclopedia (Beta) | Units | Spells | Items | Heroes | Skills | Resources

Icon ERADICATION.gif Eradication | Icon VERDANT.gif Verdant | Icon ASCENDANT.gif Ascendant | Icon PHANTASM.gif Phantasm | Icon NETHER.gif Nether | Icon PLAIN.gif Plain

Spell Attributes | Lists of Simple, Average, Complex, Ultimate & Ancient Spells


This powerful magic spell calls upon the favour of the God to bring back the dead of the battlefield back into life. Troops which have perished in that particular battle may be resurrected to join in and fight. Area of effect: all units.

Spell Statistics
Name Resurrection
Magic Speciality Ascendant
Rank Complex
Attributes Instant/Battle
Cast Turn -
Cast M.P. 20,000
Research Cost 5,000
Upkeep Cost none
Servers
Blitz
Guildwar
Lightning
Arch
Solo
Beta
Related Unit


Effect

Resurrects a portion of your units slain during battle, as long as at least one unit of the stack survives the battle

  • ONCOLOR: 33.68% * SL/Max Ascendant SL (eg. if your spell level is higher than max, you will resurrect more than 33.68%)
  • OFFCOLOR: 8.6% * SL/Max Ascendant SL
  • OPPOSITE: 4.3% * SL/Max Ascendant SL

This spell is scaled based on the number of units that dies. Less units = better effect.

After doing the calculation above, divide the number by the number of units that died. This is capped at a maximum of 50%.

If 50 Dominions died.

33.68 / 50 = 0.67 (67%). Cap is 50%. So 50% of the Dominions will be resurrected.

If 500 Archangels died.

33.68 / 500 = 0.067 (6.7%) So 6.7% of the Archangels will be resurrected.

The tipping point is 169 units. At which point you're better off using Platinum Hand of Healing. However keep in mind this does scale with your spell level (although not by a lot).

Usage

  • Use this spell together with units that have Healing ability, or the Strange Metallic Can
  • Best used on Ultimate units (if the enemy manages to kill 30 ultimates, the spell still ressurects 10 of them!)
  • Resurrection is applied before other healing calculations (SMC/Healing/etc):
    • After the number of resurrected units is calculated, other healing effects are worked out normally on the remaining units (original units lost MINUS # saved by res)
    • Eg. 1000 Archangels are slain. 30 are Resurrected. AA's healing will save 30% of 970, or 291. The total saved would then be 321 of 1000.